Categories
computing design economics

Change through informal exchange

John Harvey

Informal exchange is binding, it creates ties, it creates social obligation.

John Harvey is a researcher at the Horizon Digital Economy Research Institute at the University of Nottingham. An economic anthropologist, John is researching systems to encourage non-monetary forms of exchange such as freecycle, couch surfing and his own Neehoy. He talks with us here about prosociality and empathy as core design strategies.

Talking points

As much time, effort and inter-personal meaning goes into the informal economy

There are two fundamentally different ways people come at understanding the economy. There’s the formalist approach – the idea that we’re all rational people, and that we rationalise, economise in the presence of scarce resources, and the opposite side to that – the substantivist approach would argue that neither of those presuppositions are true the idea of rationality is not universal and the idea of scarcity is not universal – they are constructs. The formalists might say the economy is the aggregate of all individual actions, whereas the substantives may say the economy is simply the way that people provision and furnish for themselves – they not might be trying to maximise utility.

There’s always been this sense of alienation when it comes to exchange. You might consider some people you talk to the same as yourself – you might give or share with them readily, or some people you might consider as other – you might want some balanced exchange.

Alienation refers to the objects in our lives – the idea that some objects are transferable, and some objects are not transferable – we keep them within our kin, our friends, our family. Some items assume a collective ownership – the food in the fridge. That comes from a shared mutual understanding of who we are. Introducing otherness introduces the notion of debt.

New technology is changing the way we look at things – we can belong to multiple communities online that we wouldn’t necessarily interact with otherwise…this is changes the dynamics of how we procure things for our own lives.

(Couch-surfing, wikipedia, creative commons) These new forms of collective ownership are fascinating.

We should be designing economic policy that helps people to feel well-being rather than increased GDP.

I think GDP is a terrible measure of prosperity

The free market…has helped to liberate people, but potentially it imprisons them in an iron cage of consumption.

Efficiency is a good thing…the less damage we can do to the planet, the less resources we can extract the better. Efficiency as it relates to production starts to become controversial – as you put efficient tools into the hands of a few, you reduce the workforce.

Centralising production…full of conundrums…

We’re (Neehoy) expanding the ideas of free-cycle to large scale asset management.

Most of the focus in asset management has been on high value assets, but this overlooks the millions of pounds tied up in furniture. In health, much of this is dormant, sat idle, if we can reduce this by a fraction then not only is the organisation saving money, it’s also a great thing for the environment.

Prosociality means to me a voluntary intentional behaviour that results in benefits for another.

In rational economics this is explained by the utilitarian self – if you act in a way that is kind to other people, you have a warm glow – you feel good about yourself – you’ll feel good and that’s why you do it it’s selfish. Similarly they’ll say when you see somebody in distress you’ll feel negative, you’ll feel guilt. Acting kindly is helping to relieve that sense of guilt. Alternatively to that utilitarian concept of altruism, that egoistic interpretation, are ideas about empathic concern – the ability to imagine the other. What other people endure and perceive in their own lives.

We see these rational behavioural economic assumptions in design. Recently we’ve seen a lot of work that attempts to nudge behaviour, it takes an individual to be at best to be rational and at worst to be irrational but within confines – bounded rationality. …HCI is well positioned to present information, cues to try to manipulate behaviour, but it is fraught.

Activist: HCI an interventionary field, we don’t just describe the world, we try to change it – it is inescapably an activist discipline. There is a moral obligation of HCI researchers to consider impacts.

I’m naturally anarchistic – I like decentralisation, I like giving tools to people so that they can do something meaningful with their life. Unless those tools are created in participation with local cultures you run the risk of cultural imperialism.

I like the idea that technology can help people to become kinder, freer.

I celebrating differences rather than looking for universal principles.

Streetbank: a small charity, encouraging people to act more kinder to other people that doesn’t rely on reciprocity – I think that is a beautiful thought.

Pay-it-forward still has notion of money that involves debt, the moral stance of obligation, I like play, play-it-forward. Could you create an economic based on these Utopian principles? Not likely to happen but a nice thought.

We need both sides of the economy, there needs to a redress of the balance between those two sides.

Advice: Be willing to fail. Don’t take failure as end of the road – there’s so much to learn from failure it is almost virtuous.

Categories
computing design

Redesigning design

Ron Wakkary

Design is about improving the world, that’s kind of why you do it. It’s an optimistic craft – you really do believe that you can make the world better. The position you have determines your view on what better is – not who happens to be paying you.

Dr Ron Wakkary is Professor in the School of Interactive Arts & Technology at Simon Fraser University in British Columbia, he is Editor-in-Chief of ACM Interactions and Director, Interaction Design Research Centre.

Talking points

I was a painter…I was interested in collaboration, I became interested in computing for colloborations with other artists, and conceptual art – performances.

Then I began a small digital design firm

The practices became blurred because digital media blurred the lines – you didn’t have to say if it was a painting, photo or performance. But digital collaboration was key.

I did my PhD so research could be a platform for my art.

I just marvelled that you could ask questions, critical questions, really interesting engaging questions, and find people who could be also interested in these questions…and find the funding to explore them.

Research and teaching all blends together for me, it’s all really a platform for enquiry.

Making and how we make things is really fundamental to how we construct our lives. Sustainability is an example of that….I’m really interested in how people address sustainability through making things.

This goes to the core of what I’m interested in – understanding design and interaction design, how people make things of all practices to affect the lives they lead and that affects sustainability.

Making things is a code for practices. Everyday design – everyone is a designer.

Such as how a family uses multiple resources to create family memories (heights marked on doorframes, photos on fridge etc).

Everyday design practices as sustainable practices… in the sense that people had enduring and resourceful relationships with artifacts.

A resource could be changed and reshaped, it was a resourcefulness that is creative but also sustainable. In contrast to that is how we design technologies, it really negates that. It doesn’t allow us to have enduring relationships with our artifacts. It doesn’t allow us to manipulate them, to change them, it doesn’t allow us to combine them with other simple artifacts. Aside from the obvious (everyday design)…of extending the life of something, it allows people to have much more control over their environment.

Sustainability is such a big issue, but we can see it played out in the home, when we want something we don’t make, we just buy things. Our creative transactions are shopping. And designers are complicit in that.

A user interface is a promise of what functionality or what the potential of this can be, and we tend to want to create this multi-functionality – more and more promise – and those promises, more than not, become broken. But there’s another promise underneath that, that if we didn’t get it right this time, we’ll get it right next time. And this is the desirable thing. Design plays a role in the desire part, in that it creates the promise, breaks the promise, then has permission to got at it again. But this is a problem, in everyday design people don’t look to something for its promise, they look to it for its creative potential.

People could do that with simple things and simple systems…people look for the creative potential, how they readily reuse it, remake it, to be the active agent…this is different from going to buy something based on a promise, then the transaction is all about the purchase and using it to the promise – that’s a very different relationship.

Steampunk is a design fiction – it allows an exploration of a different set of values, a cultural critique, all based on a practice of making. What can professional design learn from that?

In Green DIY, it’s not enough just to be individually sustainable, but to promote sustainability and ways to be sustainable – learning and sharing and being social.

There are countless examples of professional designers getting it wrong an a practice, say going into a community garden and saying ‘if you put sensors and you had this large public display in your community garden, and we did this modelling…’, that doesn’t embed itself into the practice of community gardening.

For me the key is to understand practices, and to be reflexive, and that might mean changing practices.

There’s a set of assumptions we use to get through the day, through our professional lives. There’s a set of assumptions around the power and utility of technology. That’s been incredibly useful, but needs a critical reflection.

We have to find the point where automation is balanced by human agency and interaction. Easy to say…but a very hard balance to find. We don’t really know how to find that balance – so we need to continually reflect on our own practices.

We need to understand people’s existing values, manifest in the things already around them, and try to extend them.

(Would you work for a cigarette company?) No. (Do your students know that?) Yes. Important question.

As a designer you have to have a position. Doing “objective research”, natural science research, is not a particularly effective way of doing design research, you can’t take the researcher out of the research, you can’t take the designer out of the design. You’re simply not a medium to take on the request of your client, you have a position. When you have to make a decision, the only things that are going to help are your experience and your position, and hopefully those two go together.

Removing the designer from the design is really problematic. Inserting the “cool designer, they know aesthetics”, that’s just one aspect, that is also problematic. A good design has coherency and has purpose. It makes an argument and executes it.

A position is not fixed, it can be dynamic.

It has helped me to accept that there are so many ways of doing practice, so each of us should consider how does sustainability affect your practice? And treat that reflexively, and be prepared to change. You can change the means and achieve the same ends.

The desire to be a designer, it is a detailed craft. You have to have a level of commitment and desire. We haven’t created the curriculum to enable it.

We worked with the city of Vancouver in a City Studio, using the city project on their ambitious Greenest City 2020 Action Plan.

We used speculative design strategies: ludic design, critical design, design fiction, value sensitive design – those methods all require the designer to take a position.

Organisations…need to constantly rethink what kind of social grouping they are – what they believe in.

This generation of students, at least the ones I work with, have…a level of everyday activism, there is for many a kind of different calculus that they go through in terms of finding the place that they want to work, who they want to collaborate with, and the communities that they want to be in. That’s not true of everybody, but it doesn’t have to be true of everybody, you need 20% of the people to be like that, and I think there’s way more than 20% of graduates who are doing that.

It’s getting harder to guide students because the kinds of things they are looking for are all over the place…
start-ups, large companies not for profits, social enterprise, so the level of networking that we (academics) have to do do is much more complicated and more involved – it’s great if you can bring it all back into your teaching and research, that works as a really nice virtuous cycle.

There is a need to rethink.

Maybe I’ve naive, but I’m optimistic, and that partly because of what I see in my students.

Sustainability won’t go away. This cuts both ways “are you still talking about that?” and “if we don’t solve it are we really going to fall apart?”. But there’s a persistence there – you can’t get away from it.

The values… I see starting to rise to the top are these really compelling hard things to deal with, so complex, that it’s not always about coming up with a single solution.

Maybe I’m so process oriented, but my practice view…when people have figured out a method that always comes up with an answer, the relevance of the answer is less and less relevant. We have the perfect, air tight totally irrelevant solutions. There’s been a leaning of the ship to the more complex “I’m not going to get an easy answer”.

Experimental method doesn’t lend itself to wicked problems. We’re seeing much more divergence.

(on enjoying his career) There’s enough stuff to inquire about, there are enough problems to keep you motivated, there’s enough good people to around to keep you motivated, there are enough surprises to let you know you don’t have the answers and you have to keep searching, and enough dynamism and change to be optimistic.

Students keep you on your toes more than you keep them on their toes.

(Activist). I’m concerned, I want to find ways I feel like I can contribute.

(Challenges) Increasing complexity and dynamics – finding people who want to work on understanding that.

(Advice) Keep going. Keep making. Chances are, whatever you are doing is not as good as you think, but it’s nowhere near as dangerous or harmful as you think it is. The worst thing is not to do anything – we can rationalise inaction. No-one has the monopoly on what the answer is so it is going to require a lot of divergence and a lot of multiplicity of viewpoints so everyone should be active.

Ron Wakkary

Categories
computing education

Standing on the brink

Elina Eriksson

Even in a future of scarcity, we still need technology, we just have to design it very differently.

Dr Elina Eriksson is interested in issues of usablity and user-centred design to promote change; both organizational change and change in individual behaviour.

Elina has multiple affiliations at KTH Royal Institute of Technology. She is in the School of Computer Science and Communication (CSC), the Department of Media Technology and Interaction Design (MID) and in research groups Green Leap and the Centre for Sustainable Communications (CESC).

Talking points

I realised quite early on that I don’t only want to work in computer science in programming, but I also want to get close to people and change stuff – so Human Computer Interaction became my major.

There is definitely a gender issue in how computer science portrays itself.

The Brundtland definition is talked about but it’s not really operationable.

The environmental aspects to sustainability are clearly important, with climate change, but I also feel very strongly for the social side of sustainability.

Circles within circles, we have to live within the bound of our earth.

Sometimes I think we are not good enough at reflecting on what we are doing and why. We can get so enthusiastic about new technology that we don’t really look back at what we are doing.

To create smart sustainable cities we need a bottom up view – what practices are making a difference and how can we help these practices through infrastructure?

Sustainability needs us to work on several different levels at the same time. Both at the policy legislation levels, and to change social norms – the culture.

For HCI this means a focus on norm-critical design. Technology can help people reflect more on their own practices.

HCI has such a suite of methods for helping improve work practices, now is the time to scale that up to the community – to smart cities.

Students report a cognitive dissonance, on one hand they are taught to develop new cool Apps, and on the other we come with our Sustainability course and tell them that this might not be the best way of working.

We focus on predicaments rather than problems. Problems are things we can solve, whereas predicament might be situations that are not solvable.

You have to find ways to work with a predicament, but there might not be one single solution.

We think it is important to be honest with students, that we are standing on the brink.

We try to find a balance between facts and values.

We can’t require them to have a particular value, but we can show…that as soon as we talk about the future, it is no longer a fact based science, it’s about values – what kind of future would we like to have.

ICT is interwoven with everything we do today in society, how much ICT is involved in efficiency, how much our norms and beliefs and culture is based on what we meet in the media

We play a discussion based board game – Gaming in Sustainability through Communication.

(Challenge) integrate sustainability into programme.

As long as the main goal of our education is forcing our students to work in an unsustainable manner, we will never reach a sustainable future.

How can we reach a sustainable future if we still have a consumer society?

Technology is a problem, but it can also solve things, dematerialise and make processes more efficient.

The fundamental problem of working with sustainability – it’s such a big system to change.

Related
Daniel Pargman

Categories
computing design

Usability:Sustainability

Don Norman

To respect the others’ point of view and try to understand it. This applies whether it’s warring nations, difficult negotiations in business or designing something for other people to use.

You know when a door has a label that says push (or pull) when it should just be obvious? That bad design is referred to as a “Norman door”. Don Norman is usabilty. And it turns out he is sustainability too.

Dr Donald Norman has for many years advocated user centred design. His 1988 book The Design of Everyday Things has been top of the reading list for both design and computing students for nearly three decades. Several other books include Living with Complexity, Emotional Design and The Invisible Computer. The question for this conversation, is how can we apply the learnings from Norman’s work to the design of systems for sustainability?

Talking points

A physical affordance is not what matters, what matters what it says to who is looking at it.

Great design is communication, which has its own form and its own function

Because its invisible we don’t have to think about it

How could we make people more aware of the source of their electricity? It’s not an easy problem, but its one we should be much more concerned about.
And how do we do that without getting in the way? It would be good to get a little bit in the way because we would like people to use these things less, some habits need changing.

It’s hard, really hard to change behaviour.

We are wasting most of the stuff, wasting things that is not doing nobody any good.

One thing that bothers me about the sustainability movement is that people look for easy answers. In the design world, its a standard thing that people ask your design class to come up with things that will save energy, so they come up with simple answers – we’ll use wood instead of some manufactured stuff, and we’ll have a meter that shows you how much hot water you’re using when you take a shower – and it’s all rather silly in my opinion. I want to work where I have the biggest impact, but the amount of water we waste in the household is trivial…in the US most of the water is used in industry and agriculture and evaporates before it reaches its target.

I want to do things that have the maximum impact, it makes people feel good to make sure you turn the lights off when you leave the room – and that’s good and I don’t want to say we shouldn’t – but when you look at the total amount of energy in the country, that’s just a small percentage.

Wicked problems, by definition – they’re wicked. Its often hard to define the problem, it’s hard to know when you’re getting an answer. But most of these (sustainability) problems are like that.

You’re not going to find a single thing to solve a wicked problem – it has to be a concerted effort.

We have to change the whole nature of business so they realise that they have an obligation. Business has an obligation to society, to where it lives. We once chose to believe that, but modern business schools have taught the importance of profit, and quarterly profit and benefit to the stockholders – but I’m more concerned about benefit to the world, to humanity. We have to figure out how they can do that in a responsible way.

(on systems and complex problems) We have to start thinking big. Question, step back and ask the biggest problem.

The scale has meant technology has had implications we couldn’t predict.

I decided I didn’t want the military money, and I stopped taking it. So yes, there are many things I would not do. I will not worth with cigarettes, I will not work with weapons.

These things we consider evil and the things we consider non-evil, the problem is there’s very seldom a sharp line between the two…as the example of lethal weapons highlights…students ought to grapple with that and think about it.

We owe it to students to cause them to think these issues through. That doesn’t mean we should tell them what they should think. But we should teach them how to think, how to examine the different sides, and how to determine what their response is.

One thing that annoys me is what we call human error. 95% or so of accidents are blamed on human error, on people. Nonsense. If it were 5% I would believe it, but when it’s 95% it means you’re not designing things that are appropriate for people.

We need to think of accidents as a rope of many strands, it’s the last strand that breaks that gets the blame, and usually that’s the person with their hands on the rope.

(can we think about extinctions and climate change as human error) That’s why the systems approach is so necessary for accidents and especially for sustainability. We look at the last thread that breaks – and say ‘I can reduce the amount of water you take while taking a shower’, or wood instead of metal or whatever – and that’s the easy answer and it might not be at all relevant, you have to ask, what does the system look like?

The technologist’s solution is technology – we’ll make cars that can drive themselves. But is technology the solution to all our ailments? No, and sometimes technology is the cause of those ailments, so it will take a mix.

I’m an activist, just not a jumping up and down activist. I certainly believe in the principles of sustainability, and I’m trying slowly to cause these changes to come about.

Challenges. When I look around the world it’s frightening. Global warming – look at how difficult it has been to convince people that it’s a real phenomenon and maybe do something about it if we start now. Peace for that matter – look at all the warring factions in different parts of the world.

(what can we take from his writings, Design of Everyday Things and so on, to apply to these bigger sustainability problems?) Empathy, to understand the other point of view. You have to design for other people, the consideration of other people, and other people are not stupid. If you have two groups fighting and disagreeing, quite often each of them are correct, but it’s from their own narrow point of view. You can’t come to some sort of agreement unless you understand the other person’s point of view…doesn’t mean you have to agree with it, but it does mean you have to understand why they are so vehement. And that’s the only way to come to a resolution. To respect the others’ point of view and try to understand it. This applies whether its warring nations, difficult negotiations in business or designing something for other people to use.

Whenever we do things, we should try to understand the other people, take into account not how people ought to behave – it’s so simple to give a lecture ‘this is what you should do’ – no, go and observe them, talk with them and understand them.

Take a systems point of view, don’t look at one simple thing, but look at all the interacting parts, life is complex and that means our solutions will be complex ones.