It is not about how you necessarily design a finished object, but how do you design the conditions for that object to emerge?
Ann Pendleton-Jullian is an architect, writer, and educator whose work explores the interchange between culture, environment, and technology. She brings to sustainability her experience in architecture – but it’s not all about buildings. She says it is “not about how you necessarily design a finished object, but how do you design the conditions for that object to emerge?”. In her studio she goes “beyond a complex juggling act of all the conditions” to adopt a ludic design process.
games by nature…are the way by which we push boundaries of the conditions that reality gives us, and in pushing boundaries – identity boundaries, physical boundaries – we test out alternative possibilities and they are very constructive for moving society forward.
it’s trickery, they’re designing complex adaptive systems without knowing they’re doing it at first
The four themes she consistently publishes on are:
- emergent forms of architecture and urbanism
- game design as a way to tool the mind to work with and design complex emergent systems
- design and education innovation
- architectural analysis and theory about anything that has to do with the intersection of culture, technology and the natural and built environment within a global ecology.
Until we have shifted from a narrative of guilt and fear to a narrative of desire it’s going to be a real hard thing to win
Ann Pendleton-Jullian was in New Zealand to give a keynote speech at HERDSA13. The title of her talk was Upside Down and Inside Out. The Future of the University as a Design Problem.
Some of the works referenced in our conversation:
- Design Education and Innovation Ecotones
- Four (+1) Studios: 7 Papers and an Epilogue (includes exploration of ludic design process).