Architectural games: designing complex emergent systems

Ann Pendleton-Jullian

It is not about how you necessarily design a finished object, but how do you design the conditions for that object to emerge?

Ann Pendleton-Jullian is an architect, writer, and educator whose work explores the interchange between culture, environment, and technology. She brings to sustainability her experience in architecture – but it’s not all about buildings. She says it is “not about how you necessarily design a finished object, but how do you design the conditions for that object to emerge?”.  In her studio she goes “beyond a complex juggling act of all the conditions” to adopt a ludic design process.

games by nature…are the way by which we push boundaries of the conditions that reality gives us, and in pushing boundaries – identity boundaries, physical boundaries – we test out alternative possibilities and they are very constructive for moving society forward.

it’s trickery, they’re designing complex adaptive systems without knowing they’re doing it at first

The four themes she consistently publishes on are:

  • emergent forms of architecture and urbanism
  • game design as a way to tool the mind to work with and design complex emergent systems
  • design and education innovation
  • architectural analysis and theory about anything that has to do with the intersection of culture, technology and the natural and built environment within a global ecology.
  • Until we have shifted from a narrative of guilt and fear to a narrative of desire it’s going to be a real hard thing to win

Ann Pendleton-Jullian was in New Zealand to give a keynote speech at HERDSA13.  The title of her talk was Upside Down and Inside Out. The Future of the University as a Design Problem.

Some of the works referenced in our conversation:

 

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Author: Samuel Mann

An Associate Professor with a background in both IT and land management, Sam has developed applied IT for regional government, crown research institutes and large organisations. He has taught computing since 1994, at Otago Polytechnic Information Technology since 1997, including five years as Head of Department. Sam has published over 150 conference and journal papers in the fields of augmented experiences; sustainability; and computer education. Sam is responsible for the development of Education for Sustainability at Otago Polytechnic where we are committed to every graduate thinking and acting as a sustainable practitioner

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