Reality is already gamified, the dynamics could give us levers for sustainability
Worcester-based Drs Carlo Fabricatore & Ximena LÃ³pez have developed a model for considering computer games through a sustainable lens (paper). Â This combines Carlo’s background in game design with Ximena’s experience in Educational Psychology. Â We talk about what makes a good game, explore how these characteristics cross to promoting changes in wider society. Â How, for example could we make use of mastery, challenge and reward in sustainable behaviour change in our gamified reality?
Resources: Â Stefan Kreitmayer’s 4decades is described. Â Here’s theÂ Sustainable Lens interview with Stefan.
First in a series of four on the interplay of gaming and sustainability.