Categories
computing design values

Values: Working on problems that really matter

Batya Friedman

Multi-lifespan information systems, starts with premise that there are certain categories of problems that we’re unlikely to solve in a single human lifespan.

Dr Batya Friedman is a Professor in the Information School at the University of Washington. She tells us how her early interests in science, arts, education and politics all came together in value sensitive design. Batya’s recent work in multi-lifespan information systems has lessons for sustainability – in particular, the implications for intergenerational equity.

Talking points

Interested in how people organise society, and the choices they make, what sort of society we want to build and what tools we want to build – those themes have stuck with me.

Science museum…exploring residues that we create when we do any kind of work. What is the work we are doing, and when does that justify the kinds of waste we are producing?

I was teaching in a situation where we had 8 computers for 15 kids, traditionally the teacher would allocate them, but I turned it around to the students a and said how are we going to share these? And they came up with policies, and we would vote on those, and them implement them, and then reflect… the policies started to change as the kids saw what the implications and consequences where for this small community, and so they took those things into account as they allocated the resources they were using. It put in their hands this issue of resource allocation., and they were able to have their own conversations about what’s fair, what’s just, how do we create a caring society in our classroom around these kinds of resources. There wasn’t any whining about access to technology, there was mature conversation. The students learned to express what their needs were, what their desires were, and to listen to what other kids’ needs and desires were
graduate

(Thesis) Kids understand canonical things – stealing a bike, a car – the nature of the harm is clear, but when you move to the digital realm, it isn’t so clear to them what are the natures of the harm.

When we have new technologies and the conventions around them are not well understood, the adolescents I worked with fell back on moral reasoning – trying to identify harms, and then trying to identify the harms, and then coming up with a way of acting in the world that was respectful of the harms that they understood.

Human beings are tool users, and our tools become a part of what we do and how we go about being in the world. So there’s no strong delineation between a tool-use act, and a non-tool use act

We act in the world and we act with our tools

And as we act in the world, we ask ourselves these questions…am I hurting somebody by engaging in this action, is this fair…what’s the nature of justice, am I building community, am I being a good friend to somebody, am I being generous? These questions these qualities are part of how we want to be in the world, and technologies are an integral part of that.

The issue isn’t whether there is technology of a tool there, the interesting moment is when we introduce a new technology that gives us a very different way of acting or being in the world and we are unfamiliar with the ways in which it will intersect with all the other things we are doing.

By being conscious and intentional about some of the value implications that we are more likely to have effects that are positive or at least to avoid some of the more egregious negative impacts.

Designers of technology don’t control all the aspects of how these technologies will be appropriated and used by society, but they do control some of the important pieces. And if we don’t attend to those then I think there may be inadvertent consequences where had we been attentive, we could have been proactive on something positive.

Does the technology embody values? – yes, the architecture of the technology makes somethings easier and other things harder if not impossible.

Historically the greatest protection on privacy was just the amount of effort it would take. Rules and practices evolved from a time when you had to physically go down to the courthouse and look at records if you thought something was amiss, but it was accessible to you, you could examine them if you thought there was good need. Now you can do that search from your house, with very little effort. That balance between privacy and transparency, that delicate balance in place for a certain kind of technology, that has been changed. So the question for society is what balance do we want between privacy and transparency, then to put in place the technical infrastructure so we can experience that balance that we think is beneficial for society.

We hold a multiplicity of values, and they all sit in delicate balance with each other, just like the strands of a spider-web. If you pick up one value, put pressure on one part of the web, all the other values move with it. Two things can be in tension and together that tension holds them up. These tensions and how they sit in relation to one another is the nature of human life. So the question is how do we hold onto them. Take something like calmness, or the desire to be left alone, and also the desire to be part of community, also to be able to be responsive if someone has a need or emergency. We value all of those things simultaneously – holding onto that is the design challenge.

We can question the presumption about building more and more widgets. How many microprocessors do people have? We can ask is that sustainable? In therms of the resources, power? We’re building things now with the presumption of 24/7 access to power and network, and people are increasingly putting data and activities that are critical to their lives into infrastructure that needs to be on and functioning 24/7. We created this idea of 24/7 ubiquity, we can question that.

Multi-lifespan work, starts with premise that there are certain categories of problems that we’re unlikely to solve in a single human lifespan.

Multi-lifespan because of the nature of the problem: 1. limitations of the human pscyhe…lasting peace…first generation agree to keeping children alive, second generation grow up in environment where they don’t feel threatened, maybe third generation can really build a peace. 2. tears in social fabric (Rwanda) 3. Environmental timescales

We need to recognise that these problems and solutions are going to unfold over longer periods of time.

How do we engage in this longer term design thinking? We can help people understand where their lifespan fits, how that relates in to environmental time-frames, so you can begin to see how decisions in your lifespan can begin to affect and mesh with what might be going on on an environmental timeline. We can think about doing supporting people doing co-design 20-40 years in the future. What might be the systemic conditions in 40 years? then we can bring people back to “well what if we made some different design choices now?”

We’re at the start of the development of systems of international justice – just like where democracy was 200 years ago.

While can be discouraged about how our societies are evolving, we can point to areas of real progress, and that’s really important to hold onto

Take skeptism seriously, then go build something

Starting to do the work, slowly doing the work as best one can, trying to having eyes open to complexity, then over time one has a proof of concept about how you could make progress.

Working on problems that really matter is important

You could spend your life working on things that you know you can solve, but if you and others don’t really care about those problems, then maybe there’s a better way to spend your time.

If you work on something you care about, even if it is really hard, and you fail, or you don’t make progress, at least you know you are working on something that really matters.

For me if failure isn’t a actual possibility, then it doesn’t meet the criteria of a problem for me to work on.

There are things that really matter to us where we know we can do better.

(Learning from stone carving) Continually working the whole, without ever being able to see the whole. I’m comfortable going into a project not knowing where it is going to end or what it will look like at the end. You can use principles and be adaptive in the goals, and as you move into the project you can understand better what the next move will be. If I try and prescribe things, the solution ends up being brittle.

(Superpower) Systemic thinking and approach, it is organic and in some ways spatial or visual, and listening..to context, situation, to technically what is there, and then wait until I know how to act. Time is crucial. The same with research, we can be designing a system, and we don’t know yet what the next right thing to do is.

(Success) 25 years ago even saying you were working in values and technology was considered out there, now there are many people doing this.

(Activist) Not in a traditional way, but I am beginning to think of myself as a public intellectual, playing that role.

I would like to participate more in a public conversation about what kind of science and technology we should be engaging in. I would like us to be more thoughtful about which technology we should build out – that is a choice. What sort of society do we want to live in, what technologies do we want to support that?

Yes, I do work on margins, and those margins are always moving. What are the hard questions, but also what are the socially ethically important questions with respect to our tool use and infrastructure building?

(Motivation) Curiosity about each day

(Challenge) Crossroads…art, some big ideas, but also pushing at those margins, multi-lifespan work. And contributing to public discussion… different forms of expression…theatre, animation, artefacts…stories.

(Miracle) Peace

(Smallest thing biggest impact) Sleep: I mean that, seriously, a lot of aggressions and micro-aggressions…when people are exhausted they get cranky, if everyone on the planet could get a really good night sleep on the same night and reset

Advice: Slow down. Get a good nights sleep and wake up in the morning without an agenda, just opening your eyes and looking at the world and what it is offering and take that opportunity. Our society is so goal directed, we don’t see what is in front of us.

This conversation was recorded at CHI2016.

Categories
communication community computing participation

Empowering communities

robComber

Working with communities to empower them rather than to change them.

Rob Comber is a a Lecturer in Computer Mediated Communication based at Newcastle University’s Open Lab. With training in psychology, Rob has worked on the role of online communities and now is focussed on food, activism, urban space, and sustainability – all through a lens of civic engagement.

Talking points

How people construct, create, and maintain relationships with each other through some of the mechanisms of pressing buttons and friending each other

How can you create a community when all you can really say is “I like this person” or “I like this thing that they’ve said”?

“Do online communities have the same characteristics as real communities?” is where I started, but I found there’s no real difference between them – same values, people commit to them, spend time building relationships and doing things.

Online, digital, virtual isn’t replacing but augmenting what we are doing in our everyday lives.

Yes it is easier to press like…but you’ve done a lot of work to construct that community around you – so saying it is easier to press like is a bit like saying that if you are already a member of that club then it is easier for you to open the door and walk in.

So the idea that “slacktivism” is easy hides the work people have to do beforehand. It’s public too – you have to make a real commitment to say this is who I am. People can use that quite carefully to construct an image of themselves – this is the person who I am, and this statement is of value because I am making that commitment in front of other people

A challenge of looking at online communities is the romanticisation of offline communities.

Being exposed to poly-vocality, multiple voices and perspectives really enriches the way that we think about the world.

Why do we buy two to get one free, when we only need half?

Trying to find ways to connect communities together to improve the sharing of knowledge and expertise that they already have…inclusion and social sustainability.

Issues of resilience – looking at unrealised and under-realised capital that’s already there

We found a focus on behaviour change was quite useful if you wanted to stop someone from doing something, but very difficult to do if you wanted someone to try something new and to keep doing it.

Civic engagement: not saying “we know best we can tell you what to do and here’s how you can make your city better”, instead it’s “we know you know how to make your city better, we want you to tell us so we can help you do it”.

Working with communities to empower them rather than to change them.

Realise that we don’t have that power to magically change a community, it’s much more beneficial to work together with them.

Role of a Civic University means the local community is not just the place where we are, but it is the place that we are.

We have to engage with the issues that arise here, partly because it is a disadvantaged area, but also because it is fundamental to what a university should be doing.

We have to be really able to demonstrate value and if we can show that it is intertwined and embedded in the lives of the people around the university then you don’t have to struggle to find why you are doing what you are doing, it comes from the people who are there already.

Water, energy and food nexus – trying to understand how these resources come together…how they are connected as systems.

How do you know if engagement is doing good? You get a sense of it, do the people I engage with see value in that engagement? Do they see outcomes they might have otherwise not anticipated? Unlike behaviour change work where we decide what we will change and therefore can evaluate it…but with engagement…what has changed for you?

We try to activate the activists. Find people who will take on that engagement and take on the role of saying “we need something more here, we need something better here” –whatever they decide. It’s being able to say that when we have to leave, that it becomes sustained by the community.

What a community should be…agonism…continually questioning the world around us.

We’re good at looking at ourselves and asking “is it good now”, we’re not so good at asking “will we still be happy with this situation in 5, 10, 50 years?”

A sense of questioning the status quo, but also questioning the future of that

Questioning across scales, but identifying other communities where you might be having an impact is a significant challenge even before you think about what that impact might be.

A sense of belonging is important, place tied to history, but we rarely think of a sense of belonging in terms of future generations.

In the same way that we look to previous generations for our sense of place, future generations belong to us in that way.

People think of technology as the future, so let’s use technology to represent the future back to us now.

Engagement: there’s no simple message of how to convince people to change behaviour, the point is that you’re not really convincing them, they have to convince themselves.

The long term element of engagement is a time scale of 3, 10 or 50 years – compared to nice results after a year or six months or a year for publishing “this is what we did it was amazing”.

We recognise the easy life, but if that was an amazing future then we wouldn’t need to be subversive.

The questioning itself is an important part – we need to take this critical stance in designing technology, even if the response is that we won’t design technology. This is different from a basis (of computing) of selling more new stuff

It is important to say can we sell less stuff? Can we even ask that question?

(Sustainable Superpower): People to be able to see connections between the things that they do – spatially, temporally, socially.

(Success): Being and to work in a research lab that values engagement and in ten years time we might be able to say that we did some good in hat engagement.

(Activist): I wouldn’t see myself as an activist. I wouldn’t see myself as the person who has the responsibility as the person in the community who knows and who knows which action is best. Academic research, when it’s well intentioned, when it’s working best through engagement is facilitative – is the aim of that to facilitate activism? I think so. Am I a facilitator? I hope so.

(Motivation): People. Above all else, taking a humanist perspective, and saying people are good, we need to work from that as a basic principle of what we are doing.

(Challenge): Engagement – being able to demonstrate that engagement is useful.

(Miracle): 100% turn out in every bit of local, national government – for people to wake up in the morning and really think about the society around them and something that they are involved and not to just take the easy life of sailing through it.

(Advice): Think about the world around you, and the people that are in it, and work with those people.

This conversation was recorded at Open Lab in Newcastle in September 2015.

Categories
documentary participation

Participatory documentary storytelling

David Green

Ways of using the structures of documentary storytelling to bring user generated content together…interesting stories and broadening participation.

David Green is a researcher at the University of Newcastle’s Open Lab. His innovative Red Tales is an participatory interactive documentary.

Talking points

I wanted to be an architect, I can’t remember when I changed my mind, but I became interested in photography.

Wildlife photography got me outdoors

Best stories and most engaging stories come from a real heartfelt connection and appreciation.

That’s why I find myself drawn to telling stories about the natural world, I find that’s something I can connect with.

I’m interested in how technology can be used to support people in communities to produce documentaries. So often there are interesting stories that are not getting told because it’s not on the media agenda. Conservation groups working to replant areas on the outskirts of towns – this kind of work is really interesting, and the people doing the work are really interesting, but these stories don’t get told. There must be a way that recent developments technology can enable these stories get out there.

Youtube is good but stories get lost in the vastness of it all.

Ways of using the structures of documentary storytelling to bring user generated content together…interesting stories and broadening participation.

There is value in telling stories, even if no one is listening right now…telling a story to yourself is valuable…and the process is important community building.

The motivation for producing isn’t necessarily to connect with a massive audience.

There’s a complex relationship between storytelling and fact. So does a participatory approach mean letting go of factual basis? Good question, I’ve thought about that a lot. Documentary is a representational form, not fact. There are opportunities for fact checking, to minimise potential for mis-representation.

(Activist?) I consider myself to be a researcher at the moment. I’d love to be an activist, it sounds sexy. I’m doing what I can, I believe that there’s more power in collective action. I’m part of a movement that’s receptive to change. I’m trying to do my bit.

(Motivation?) I’m motivated by what I see are some big problems in the world related to wilful ignorance. I’m motivated by what I see as a serious threat to our existence: climate change; widespread destruction of environment; deforestation – irreversible damage that we’re causing to this planet just by being in it. I’ve come here this morning with a plastic coffee cup – even with the best of intentions it’s very difficult to live sustainably.

Things need to change in a really big way, but this can only start in really small ways. So I’m trying to do my bit, and helping others to do their bit – together we’re strong.

(Challenges?) Political change is afoot.

(Miracle?) Working together, collaboration.

(Advice?) Get out there and photograph things, you never know what might be useful.

This conversation was recorded at CHI 2015.

Categories
computing crisis

Social computing responses to disasters

Leysia Palen

In our physical social networks, neighbourhoods and neighbours matter – and our digital neighbours matter too.

Leysia Palen is Professor of Computer Science, and Professor and Founding Chair of the newly established Department of Information Science at the University of Colorado Boulder. We talk of crisis informatics and the transformational role that social computing can play in the way society responds to mass emergencies and disasters.

Talking points

Obligation to think of computing as vision of future that is not simply entertaining but one through which we can engage with natural environment and lead more responsible lives

Everyday connected technologies

Default settings on calendars…culture of environment in which technology is created in gets baked into technology itself…colonising values to different places.

Technology is hugely value laden and they may or may not be your values

In a crisis, everyone goes into an intensified information seeking mode

The information gap is an opportunity for the crowd to help

Disaster – there’s a hazard that exceeds what the emergency personnel can respond to…even the emergency responders don’t have all the information – a disruption to social order across the board

We adapt to the events that are happening – what are the salient problems for which research will have something useful to say?

We have an ethical responsibility, an obligation to do something that matters

We have to be agile to think about what is useful research as these different events happen around the world

We wouldn’t presume to think we can be useful for something we can’t understand…so we try to partner with people on the ground

We’ve been tracking how social media crisis behaviour has changed

We try to debunk from the start – the movie panic – the media and twitter focusses on the sensational and silly, but there’s a great deal of stuff underneath the surface

Finding it can be difficult, but those who need it, they find it and do something with it – they’re persistent because they need it.

People are looking for the signal in the noise , and we need to separate the global audience versus the geovulnerable

Who people communicate with during a disaster is different than before

They’re looking for individuals who can provide information

Individuals in neighbourhoods who are able to localise the messages from emergency management

But when people are in hugely stressful situations they’re not able to manage the information, then we get people on the outside who want to help, and curate information – increasing the signal of the good information.

Multiple forms of self organising communication mechanisms

A research focus is how do we amplify the signal?

Emergency management social media protocols…those that work best are those that.. might have a list of ten but review and say these five worked, and these other things…responding to a changing environment

Local emergency management groups, they need to perceive themselves as being experimental in this as well

The practices around outgoing messaging are becoming very good, but listening strategy…they’re not listening.

They’re very good at listening well, but how do you listen well when you through social media don’t know if the people who need help most are able to express themselves

A terrible situation…but people remain analytical, if anything because of the desperate situation they’re working within they have to become concise and precise about their actions

The idea that people can’t work through things, that they’re helpless – this is dangerous – people have always been their own advocates in a disaster, so we need to be careful not to project these helpless myths onto social media then we’re not really able to see the potential

Social media is a stage upon which people are acting, it’s a place of convergence. So even though we can see the jokes, the dark humour and the sensational stuff, but underneath that is really important work being done.

So our job as researchers developing better technologies for our future is amplifying that important work

We need to pay attention to practice – how people actually do things.

Things happen in situations, and our technology has to be able to adapt to that.

Working in disaster response…lends itself to policy design, and that, like technology creation it prefers rational ideas… disasters are disorderly and we want them to be orderly…but the way we can look at how new characteristics (such as social media) is by looking at how we actually practice them in a disaster

The emergence of best practice technology solutions…we’re in a state of massive change, it would be comforting to have all the answers, but we can’t presume we can freeze it all tomorrow and that’s the answer – but we’re in a stage of invention

We need to prepare, but we must be willing to be inventive, be adaptable and be not quite right and iterate

We see stronger responses – higher resilience – from areas that are prepared with good social networks already – it is a good thing to extend that to our technological practice

In our physical social networks, neighbourhoods and neighbours matter – and our digital neighbours matter too.

Haiti…wasn’t so much social media from on the ground…but the international response…open street maps, digital humanitarianism…the attention brought to events through observant and curious audience might start out as concern and oogling but can and does transform into real help

People want to do more than digital prayers and clicking for donations – but they want to do more.

There’s new attention to idea that disasters and management of resilience is both a highly localised activity – communities need to solve these things for themselves – but there’s also this outward facing, attachments to other communities

There’s something about this pleasant tension between this highly local and this global set of relationships

People want to help themselves they do want to help others – they want to feel connected to many others and to our local communities

(what can we learn from crisis to the longer, slow burn crisis?) Hurricanes, wildfire and so on are going to become more violent, more frequent…how do we communicate risk? how do we understand risk to our planet, to our children and grandchildren.

How do we understand risk so that we can change our behaviour?

It’s about communicating risk but it is also about communicating solutions to different populations.

(Activist?) I am an activist, I’m an activist of knowledge, of reality, of sober and sombre understandings of our relationship with our technological world, and each other, and I am sympathetic to the problems that we face.

As a researcher I try not to bring any presumptions into the questions that I bring there but to bring a critical eye to bore through the rhetoric of things like disaster which are politically charged.

I pursue the truth – sounds pretty trite I know – and I try to communicate that. I feel very strongly about finding the right words and communicating that for different audiences, so in that way I am an activist.

(Motivation?) I want to know, I want others to know, I want us to be concious and conscientious.

(Challenges?) We’ve been working in Crisis Informatics for 10 years, we’ve made a lot of inroads with students being able to take on more complex problems – I want to get beyond dismantling the myths and work even deeper on the problems.

As new chair of department I want to create a curriculum for our undergraduate students and have them be able to address a range of societal problems as well as commercial challenges, but in this way that deals with data in ethical, mathematically responsible, ethnographically responsible ways.

(Miracle?) That my children and all of our children wouldn’t have to worry about disasters and the effects of climate change. And that if they do worry, which they will, that we’ve left them the tools – intellectual and built – to mitigate whatever it is that we’ve given them.

(Advice?) Be attentive. Don’t presume. Be watchful for how technology is driving us in particular directions, but also don’t be over-cautious about that either.

Categories
game design gaming

Exploring possible futures

Josh Tanenbaum

How to use narratives as a way of exploring possible futures – both desired futures and frightening futures.

Dr Josh Tanenbaum Assistant Professor at UC Irvine. He runs the transformative play lab, focussing on the experiences of traditionally marginalised. We also talk narrative games and ask what can we learn from steam punk?

Talking points

Designing for character transformation in games

How do you design a game that gives people an understanding of what the experience of being transgendered? Or the experience of living below the poverty line? Or the experience of being racially marginalised. Without stereotyping or appropriating. It combines participatory design, designing within these communities.

How to produce empathy?

Games that are successful in transformation are not that those tat providing with knowledge – what games do really well is provide experiences.

“Tomorrow as it used to be” provides a retrofuture lens, that has values for sustainability, it does a really good job of re-appropriating technology.

Steam Punk struggles a lot with the fact that the era that it draws its aesthetic inspiration from is really politically problematic -it was the colonialist time, women were treated terribly, ethic minorities were treated terribly – it was not an era of equality by any imagination. But the retrofuturistic lens provides a means to critique those aspects.

The closest analogue is the Arts and Crafts movement, and if you look at Ruskin you can see that it was a reaction against industrialisation, against mass production, against mass labour, it was a return to handicraft, a return to individual practice, the Arts and Crafts returned to the ornamentation of baroque and Gothic, and steam punk returns to the ornamentation of the Arts and crafts perion in a fantastic bit of historical cannibalism.

You see the same ethos in the Steam Punk making where you see people say I don’t want my mobile phone to look like everyone else’s I want it to reflect something about myself. People are rejecting at the cheap plastic things that result from industrialisation – these material outcomes of mass industrialisation are no longer satisfactory or acceptable.

Steam punk is characterised by a sense of optimism. This can be problematic if people whitewash and sugar-coat the past. There are post-colonial and indigenous steam punk researchers that doing very interesting work.

Unknowable what is the right thing to do.

Right now we are living with the consequences of choices just being made in the Victorian era, the outcome of 150 years of “isn’t this amazing we have all this power now!” but not realising the consequences of the power that industrialisation gave us. Its more nuanced than simply saying let’s learn from the mistakes of the past.

Every technological epoch is unable to look past its own assumptions.

Previously inconceivable resource consumption.

Modernism believed that there was a knowable truth in the universe that if you designed things according to the principles of modernism, that you would produce something that was empirically and objectively good, and good for all people. But in the process it spackled over and covered over a bunch of historical beauty – it tried to reshape into the vision that it had, of this attainable perfection. And then the post-modern realisation that we were only designing one vision of perfection, and that this vision didn’t serve the majority of humans in the world. We’re still grappling with that.

We have an infinite diversity on this planet with an infinite set of optimum needs, how do we reconcile that with a system that’s been designed to produce material goods and industry… in a way that tends to be very homogenising.

Games allow consequence free exploration of alternatives.

(How can games go beyond resource use?) What explores spatial impacts? Minecraft. Experiments where resource areas are limited, quickly result in decimation of the game landscape. But in games there’s very little promotion of living harmoniously, as soon as you take away the resource frontier, most game environments fail.

There has been a successful pacifist WoW player – but he was so unusual he made the news.

Journey is based on helpful interactions, cooperation and a sense of connectedness to other people and the world around you.

We have sunk ourselves into spatially biased communication. And sustainability asks us to move more to the temproal bias (see Harold Innes – bias of communication).

Games to experience loss of agency – it’s easy to judge someone of not properly exercising agency when you have lots of it.

Situations where you are given only bad choices

(Success in last couple of years?) Captain Chronomek

(Activist?) More and more so. Activist is a title like “artist” in that you are one if you say so. Meaningfully express changes I want to see in the world.

(Motivation?) Doing more things I love. For a long time that was enough, but now we’ve got a kid on the way, that’s changed a lot of my motivation, it’s changed a lot of how I think about the future. Its very easy when presented with the realities of our current situation, our environment, to give in to despair, but the current situation is the result of people giving into the easy choice. So giving in to despair as the easy choice is not the right choice. If I can do work that in some way participates in the conversation that leaves a little bit more of the world for my daughter, then I guess its worth it.

(Challenges?) Articulate work in a way that attracts funding.

(Miracle? or smallest thing that would make the biggest impact?) Tell a story that could actually stir people to reexamine deeply held partisan biases, tell a story that would really stop and question.

(Advice for listeners?) Take ownership of what you what want to do in the world – its not enough to wait for other people to do it for you. You have to determine what your goals and values are, and work your ass off to acheive them. If enough of us do that, we’ll find the world that we want.

This Sustainable Lens is from a series of conversations at University California Irvine. Sam’s visit was supported by the Newkirk Center for Science and Society, and coincided with Limits 2015.

Categories
computing design

Redesigning design

Ron Wakkary

Design is about improving the world, that’s kind of why you do it. It’s an optimistic craft – you really do believe that you can make the world better. The position you have determines your view on what better is – not who happens to be paying you.

Dr Ron Wakkary is Professor in the School of Interactive Arts & Technology at Simon Fraser University in British Columbia, he is Editor-in-Chief of ACM Interactions and Director, Interaction Design Research Centre.

Talking points

I was a painter…I was interested in collaboration, I became interested in computing for colloborations with other artists, and conceptual art – performances.

Then I began a small digital design firm

The practices became blurred because digital media blurred the lines – you didn’t have to say if it was a painting, photo or performance. But digital collaboration was key.

I did my PhD so research could be a platform for my art.

I just marvelled that you could ask questions, critical questions, really interesting engaging questions, and find people who could be also interested in these questions…and find the funding to explore them.

Research and teaching all blends together for me, it’s all really a platform for enquiry.

Making and how we make things is really fundamental to how we construct our lives. Sustainability is an example of that….I’m really interested in how people address sustainability through making things.

This goes to the core of what I’m interested in – understanding design and interaction design, how people make things of all practices to affect the lives they lead and that affects sustainability.

Making things is a code for practices. Everyday design – everyone is a designer.

Such as how a family uses multiple resources to create family memories (heights marked on doorframes, photos on fridge etc).

Everyday design practices as sustainable practices… in the sense that people had enduring and resourceful relationships with artifacts.

A resource could be changed and reshaped, it was a resourcefulness that is creative but also sustainable. In contrast to that is how we design technologies, it really negates that. It doesn’t allow us to have enduring relationships with our artifacts. It doesn’t allow us to manipulate them, to change them, it doesn’t allow us to combine them with other simple artifacts. Aside from the obvious (everyday design)…of extending the life of something, it allows people to have much more control over their environment.

Sustainability is such a big issue, but we can see it played out in the home, when we want something we don’t make, we just buy things. Our creative transactions are shopping. And designers are complicit in that.

A user interface is a promise of what functionality or what the potential of this can be, and we tend to want to create this multi-functionality – more and more promise – and those promises, more than not, become broken. But there’s another promise underneath that, that if we didn’t get it right this time, we’ll get it right next time. And this is the desirable thing. Design plays a role in the desire part, in that it creates the promise, breaks the promise, then has permission to got at it again. But this is a problem, in everyday design people don’t look to something for its promise, they look to it for its creative potential.

People could do that with simple things and simple systems…people look for the creative potential, how they readily reuse it, remake it, to be the active agent…this is different from going to buy something based on a promise, then the transaction is all about the purchase and using it to the promise – that’s a very different relationship.

Steampunk is a design fiction – it allows an exploration of a different set of values, a cultural critique, all based on a practice of making. What can professional design learn from that?

In Green DIY, it’s not enough just to be individually sustainable, but to promote sustainability and ways to be sustainable – learning and sharing and being social.

There are countless examples of professional designers getting it wrong an a practice, say going into a community garden and saying ‘if you put sensors and you had this large public display in your community garden, and we did this modelling…’, that doesn’t embed itself into the practice of community gardening.

For me the key is to understand practices, and to be reflexive, and that might mean changing practices.

There’s a set of assumptions we use to get through the day, through our professional lives. There’s a set of assumptions around the power and utility of technology. That’s been incredibly useful, but needs a critical reflection.

We have to find the point where automation is balanced by human agency and interaction. Easy to say…but a very hard balance to find. We don’t really know how to find that balance – so we need to continually reflect on our own practices.

We need to understand people’s existing values, manifest in the things already around them, and try to extend them.

(Would you work for a cigarette company?) No. (Do your students know that?) Yes. Important question.

As a designer you have to have a position. Doing “objective research”, natural science research, is not a particularly effective way of doing design research, you can’t take the researcher out of the research, you can’t take the designer out of the design. You’re simply not a medium to take on the request of your client, you have a position. When you have to make a decision, the only things that are going to help are your experience and your position, and hopefully those two go together.

Removing the designer from the design is really problematic. Inserting the “cool designer, they know aesthetics”, that’s just one aspect, that is also problematic. A good design has coherency and has purpose. It makes an argument and executes it.

A position is not fixed, it can be dynamic.

It has helped me to accept that there are so many ways of doing practice, so each of us should consider how does sustainability affect your practice? And treat that reflexively, and be prepared to change. You can change the means and achieve the same ends.

The desire to be a designer, it is a detailed craft. You have to have a level of commitment and desire. We haven’t created the curriculum to enable it.

We worked with the city of Vancouver in a City Studio, using the city project on their ambitious Greenest City 2020 Action Plan.

We used speculative design strategies: ludic design, critical design, design fiction, value sensitive design – those methods all require the designer to take a position.

Organisations…need to constantly rethink what kind of social grouping they are – what they believe in.

This generation of students, at least the ones I work with, have…a level of everyday activism, there is for many a kind of different calculus that they go through in terms of finding the place that they want to work, who they want to collaborate with, and the communities that they want to be in. That’s not true of everybody, but it doesn’t have to be true of everybody, you need 20% of the people to be like that, and I think there’s way more than 20% of graduates who are doing that.

It’s getting harder to guide students because the kinds of things they are looking for are all over the place…
start-ups, large companies not for profits, social enterprise, so the level of networking that we (academics) have to do do is much more complicated and more involved – it’s great if you can bring it all back into your teaching and research, that works as a really nice virtuous cycle.

There is a need to rethink.

Maybe I’ve naive, but I’m optimistic, and that partly because of what I see in my students.

Sustainability won’t go away. This cuts both ways “are you still talking about that?” and “if we don’t solve it are we really going to fall apart?”. But there’s a persistence there – you can’t get away from it.

The values… I see starting to rise to the top are these really compelling hard things to deal with, so complex, that it’s not always about coming up with a single solution.

Maybe I’m so process oriented, but my practice view…when people have figured out a method that always comes up with an answer, the relevance of the answer is less and less relevant. We have the perfect, air tight totally irrelevant solutions. There’s been a leaning of the ship to the more complex “I’m not going to get an easy answer”.

Experimental method doesn’t lend itself to wicked problems. We’re seeing much more divergence.

(on enjoying his career) There’s enough stuff to inquire about, there are enough problems to keep you motivated, there’s enough good people to around to keep you motivated, there are enough surprises to let you know you don’t have the answers and you have to keep searching, and enough dynamism and change to be optimistic.

Students keep you on your toes more than you keep them on their toes.

(Activist). I’m concerned, I want to find ways I feel like I can contribute.

(Challenges) Increasing complexity and dynamics – finding people who want to work on understanding that.

(Advice) Keep going. Keep making. Chances are, whatever you are doing is not as good as you think, but it’s nowhere near as dangerous or harmful as you think it is. The worst thing is not to do anything – we can rationalise inaction. No-one has the monopoly on what the answer is so it is going to require a lot of divergence and a lot of multiplicity of viewpoints so everyone should be active.

Ron Wakkary

Categories
computing education

Standing on the brink

Elina Eriksson

Even in a future of scarcity, we still need technology, we just have to design it very differently.

Dr Elina Eriksson is interested in issues of usablity and user-centred design to promote change; both organizational change and change in individual behaviour.

Elina has multiple affiliations at KTH Royal Institute of Technology. She is in the School of Computer Science and Communication (CSC), the Department of Media Technology and Interaction Design (MID) and in research groups Green Leap and the Centre for Sustainable Communications (CESC).

Talking points

I realised quite early on that I don’t only want to work in computer science in programming, but I also want to get close to people and change stuff – so Human Computer Interaction became my major.

There is definitely a gender issue in how computer science portrays itself.

The Brundtland definition is talked about but it’s not really operationable.

The environmental aspects to sustainability are clearly important, with climate change, but I also feel very strongly for the social side of sustainability.

Circles within circles, we have to live within the bound of our earth.

Sometimes I think we are not good enough at reflecting on what we are doing and why. We can get so enthusiastic about new technology that we don’t really look back at what we are doing.

To create smart sustainable cities we need a bottom up view – what practices are making a difference and how can we help these practices through infrastructure?

Sustainability needs us to work on several different levels at the same time. Both at the policy legislation levels, and to change social norms – the culture.

For HCI this means a focus on norm-critical design. Technology can help people reflect more on their own practices.

HCI has such a suite of methods for helping improve work practices, now is the time to scale that up to the community – to smart cities.

Students report a cognitive dissonance, on one hand they are taught to develop new cool Apps, and on the other we come with our Sustainability course and tell them that this might not be the best way of working.

We focus on predicaments rather than problems. Problems are things we can solve, whereas predicament might be situations that are not solvable.

You have to find ways to work with a predicament, but there might not be one single solution.

We think it is important to be honest with students, that we are standing on the brink.

We try to find a balance between facts and values.

We can’t require them to have a particular value, but we can show…that as soon as we talk about the future, it is no longer a fact based science, it’s about values – what kind of future would we like to have.

ICT is interwoven with everything we do today in society, how much ICT is involved in efficiency, how much our norms and beliefs and culture is based on what we meet in the media

We play a discussion based board game – Gaming in Sustainability through Communication.

(Challenge) integrate sustainability into programme.

As long as the main goal of our education is forcing our students to work in an unsustainable manner, we will never reach a sustainable future.

How can we reach a sustainable future if we still have a consumer society?

Technology is a problem, but it can also solve things, dematerialise and make processes more efficient.

The fundamental problem of working with sustainability – it’s such a big system to change.

Related
Daniel Pargman

Categories
computing energy

Energy hungry constellations

Oliver Bates

The extravagant users…if they are getting the same utility as the lowest users – having the same sorts of experiences, then why do they need all these things?

Oliver Bates is a PhD candidate at the Lancaster University School of Computing and Communications. Oliver’s research focuses on understanding energy impacts in the home for which he uses using a mixed method involving lots of sensors and lots of talking and listening. He presented a paper on this work at CHI 2014 called “Towards an holistic view of the energy and environmental impacts of domestic media and IT“.

Talking points:

(why in computing?) I enjoy learning new things and the idea that I’m helping somebody else

Ecofeedback is not particularly successful in reducing energy consumption – somewhere around 5 and 15%.

What are people doing and how can we do it differently?

People design new things and people buy the new things and people use the new things, it’s a self fulfilling energy growth.

I like the thought of undesigning technology

Poeple don’t think about the energy they just want to get on with doing what they do

Because you can watch video on demand, you do…

How devices are being used in every day life

It’s hard to relate to what seems like an arbitrary number

The differences in what people do can be subtle but have huge differences in impact

the more devices you own, the larger the impacts…larger more complex arrangements of devices had twice the embodied impact

Bigger things and more things use more power

Devices physically connected together: constellations
Constellations of devices increase the impact for a given activity

If you own a phone for a year the embodied dwarfs the amount of direct energy
If you charge a phone for two hours at 6 watts, that’s nothing compared to a laptop at 50-60W for 8 hours.

Longevity, across anything is more important, especially for high impact devices.

If a thing has high embodied impacts and it has a higher electricity demand, at what point do I go, ‘this devices uses way too much electricity and I’ve had it for a while, I should buy a more efficient thing, but therefore releasing more carbon’?

(Finding the sweetspot) calculate the embodied emissions, whichever method you want, you need to then know the times of use – say a laptop you charge 8 hours a day, using 50W across those hours…for me I want the direct energy to at least be greater than the embodied impacts. I don’t want something to be created before I’ve matched its emissions – that feels like a waste, I don’t know why. Double the impact maybe, getting your impact’s worth.

The numbers on the life cycle impact vary hugely according to the method (cost, weight etc) and how deep you go in the analysis.

If I say “I can reduce my impact by replacing all my media and IT devices with new ones that are 15% more efficient” then that is a completely misinformed decision…you’ve bought a whole new thing creating 1000s of kilograms of CO2 in the atmosphere just because you can save 15% per month in your energy bill – that is a bad decision.

I don’t think there are obvious rules of thumb. That’s part of the problem with ecofeedback, it’s not like a blanket rule you can apply.

People that owned more stuff used more stuff…a difference of 12 lightbulbs to 2 lightbulbs

People make choices…the smallest user was 164Wh, the largest 4135Wh…about 40 times more impact for pretty much the same experience.

The two largest two consumers used 40% of the total consumption, which is huge and they did have large inventories, but in the middle the variation comes down to times of use and not leaving stuff on.

(the bang for the buck comes from addressing the top users). But needs context.

Consumption was a product of how they configured their things.

Constellations amplify electricity use.

If these people can it it this low impact way and be happy, then how do we get that message to the high impact users, especially if they don’t care? I don’t want to be the guy the guy that says “you need to throw out all your stuff”. Extreme policy but may be we need to be extreme sometimes, if we are trying to get from 15% to 65% energy efficiency then maybe that’s the radical steps we need to push for.

Activist: No, I’m too comfortable
Challenges: Domestic demand on cloud services. Lifetime impacts. Motivations
Advice: Discuss how you do things at home…acknowledge that (other people) get on just fine by having a ‘lesser’ quality of experience, but it’s OK…maybe we can share. I like the idea of sharing but I also like the idea of my own space and my own stuff.

Resources
Human power station

Categories
climate change computing systems

Understanding systems

Steve Easterbrook

The 95% certainty is itself problematic, because it is a very high level summary of lots of different details…if you pick the science apart there are some areas where we are much more certain than that, and there are other areas where there is a lot uncertainty…the basics of how the greenhouse effect works and then what happens if you add more carbon dioxide to the atmosphere – that’s not 95% certain, that’s 100% certain. It’s a stable piece of science that’s been around more than 100 years.

Dr Steve Easterbrook studies contributions of computing and software to the challenge of dealing with climate change at the University of Toronto. His focus is on climate informatics, in particular, how climate scientists develop computational models to improve their understanding of earth systems and climate change.

Talking points:

Large complex pieces of software that have been built over many many years by large teams of people.

Each climate model is something like a million lines of code, that has taken 10-20 years to build…and there are around 25 models being built around the world…and they take different approaches. Each is building coupled systems, they sometimes swap parts.

Contributing to the models is a long slow peer-reviewed process.

What surprised me the most, I thought the models are for predicting the future – that’s what we see in the media, we see these projections of climate change over the coming century…I thought these people were essentially futurologists, how is this going to play out in the medium and long term…but it turns out they build the models to do experiments…comparing how well the model performs with observational data of recent past or even the distant past.

How they do experiments, they might have an area in the model that they know is weak, that it doesn’t match the observational data very well..so they’ll set this up as a formal experiment, they’ll create a hypothesis that says “here’s a way of improving the model by changing the way it simulates a particular part of the process”…so the hypothesis is that changing model the will improve how it simulates a particular part of the climate….my favourite example is getting the Indian Monsoons right…they run these as experiments with the existing model as the control, then go through a peer review to get the change included in the model…so on a day to day basis, almost everything they do is set up as an experiment.

With a faster machine they increase the resolution, each simulation takes two weeks.

Simulating typical weather, not what it going to do on any given day

For some scientists the broader politicisation is very frustrating, they want to keep their heads down…they’re not trained to communicate their work to wider audiences.
The other reaction is people that want to get out and give their side of the story because they feel the media does a very poor job at representing the science and what the scientists do.

The science is unbelievably complicated.

There’s an asymmetry, saying “it’s all bunkum” or more subtly “we’re not sure enough, there’s too many uncertainties, we shouldn’t take action yet”…that’s a very easy message to say, especially when faced with a complex science, especially when the public hears “this is a complex science, how can the scientists be that sure?”.

The 95% certainty is itself problematic, because it is a very high level summary of lots of different details…if you pick the science apart there are some areas where we are much more certain than that, and there are other areas where there is a lot uncertainty…the basics of how the greenhouse effect works and then what happens if you add more carbon dioxide to the atmosphere – that’s not 95% certain, that’s 100% certain. It’s a stable piece of science that’s been around more than 100 years.

Scientists like to become famous by overturning existing bodies of knowledge, and when a piece of science endures for 100 years or more, we’re not 95% sure, this is uncontentious science in anyway whatsoever.

The broad story that if we keep on adding more carbon dioxide to the atmosphere the planet will keep on warming, there’s no doubt in the scientific community about that, the uncertainty is around exactly how much warming and exactly when will it occur.

The big picture there is no doubt about, the uncertainty is about the details.

The email leak has brought many of the climate scientists to the realisation that they have to do a better job of the communication, they can’t leave it to others to do because there aren’t any others..there aren’t other communities that understand the science enough to explain it.

I’d like to see more telling the story of what what scientists do on a day-to-day basis in terms that other people can understand.

The more you change the climate, the less you can be sure that the models are capturing it correctly.

Tipping points are really hard to predict, we can see that they might be there, but making predictions about exactly when they would occur is really hard.

It might be counter-productive…to put a date on climate change such as a 5 window to take action…because as the end of that window approaches you undermine your entire message, because people take from that “5 years and then disaster occurs, we’ve got to 5 years and where’s the disaster?”…the right message is climate change is already with us, and it’s causing all sorts of chaos around the world, it’s just not evenly distributed.

Specific windows are a bad idea…specific goals as well, 2 degrees of warming, we’re approaching that now, or at least we’re approaching the point where we are locked into two degrees of warming…as we get closer and closer to the point of no return, what’s the message about that? well we were wrong about 2 degrees, maybe we can go to 2 and a half, maybe 3…and you are completely undermining the message about consequences when you set these thresholds -it’s an incremental change, it will occur and it is occurring at different rates and different severities around the world.

Climate change is an incremental problem with a huge degree of inertia, we have to act now to affect what the world is going to be like in fifty years time, that’s really hard for people to comprehend, on the other hand, if we talk to people about making our cities cleaner, making the air cleaner, that’s a very easy message and where there are immediate impacts, so one of the things we can do around climate change is work on solutions that have those immediate benefits, but that also contribute towards the longer term problem.

Climate change is the elephant in the room, no matter what we achieve in terms of sustainability, if we don’t tackle climate change then it’s going to be serious, it’s going to undermine our other efforts, but on the other hand you could turn that around, and say why don’t we build a network of sustainability initiatives that together add up to more than the sum of the parts, that add up to a solution to climate change, even though if you pick them apart and attempt to measure them…they don’t appear to add up. And that’s important because we can’t get them to add up…if you look at what the IPCC says we need to stay below 2 degrees of warming, it looks like it’s impossible. Because if you don’t start somewhere and if you don’t start building efforts that get people engaged then you won’t achieve anything so it becomes self defeating.

The more I’ve worked with climate change and thinking about solutions, the more I’m tending to thinking about sustainability in it’s broader sense as opposed to direct action on climate change.

Even if people don’t really understand (the science) then give them things they can do as individuals and communities

Get people thinking about change first, and doing things that are new, getting used to the idea that change is necessary.

A farmers market gets people talking… in terms of carbon accounting it might look like nothing, but in terms of getting people changing what they do and thinking about what other changes are needed, I think it’s massive.

Resources
Climate Science Rapid Response Team

Joel Pett’s “What if it’s all a hoax and we create a better world for nothing” cartoon.

More SustainableLens on the work of climatologists and climate models: Naomi Oreskes, Andrew Tait.

Categories
computing energy

Energy literacy

Robert Brewer

An intuition of  what is a kilowatt hour..it’s a fundamental thing about our society that you need to know now.  And people’s intuition tends to be stunningly bad.

Dr Robert Brewer  is a postdoctoral researcher on the EcoSense and Virtual Power Plant for Smart Grid Ready Buildings and Customers(VPP4) projects in theComputer Science department of Aarhus University in Denmark, with a focus on residential energy-use behaviors guided by sensor data.    For  several years Robert was an entrepreneur in Hawaii then for his PhD he developed the Kukui Cup, a gamified energy challenge for university dorms.

Talking points:  

An Inconvenient Truth was a turning point for me, I’d always considered myself green – tried to recycle and so forth – but An Inconvenient Truth made me feel ‘this is what I should focus my life on’, my research, why should I do my research on something else when I can do my research on something I feel passionately about.

It is common that people have the attitudes and knowledge about the importance of sustainability but that societal structures are such that it is very hard sometimes to put these into effect.

Sometimes people want to express energy as – say number of hamburgers or miles driven and , but … understanding what a kilowatt hour is, or having an  intuition of  what is a kilowatt hour…. is the same as you should really have an intuition of what kilometer is, or a kilogram.  It’s a fundamental thing about our society that you need to know now.  And people’s intuition tends to be stunningly bad.

People focus on things like their phones as ‘energy hogs’ and are concerned about charging their cellular phone, but the refrigerator uses vastly more energy than their phone does, even including the infrastructure, because the refrigerator is on 24/7 for the rest of your life.

I looked at energy literacy and energy use.

When people ask us how much electricity we (the challenge saved), we say that’s the wrong question, we hoped that there would be significant energy savings, we didn’t see that but the fact that there was so much variation shows us that trying to compress the entire behaviour of these floors into a number – into kilowatt hours – is just a bad idea. That’s driven my change in perspective to this practice orientation, you need to understand whats going on in the dorms in a way that we didn’t have the opportunity to find out.

Some game action was clearly not sustainable – camping out rather than using the measured dorms.   Other game techniques had social benefits such as more time visiting other floors.

A better measure of success is engagement and energy literacy.

A key is not just to reduce energy use but to shift its time of use – to reduce large peaks.

We need shifts in sustainable computing that are scaleable, sticky and multidisciplinary.

Scalability: Since the scale of sustainability is a multi-generational issue, that’s going to take really big changes…to get the scale we need to have tools and services that scale.

Sticky:  We need to have ways that keep people engaged. There are lots things that look and sound really cool when you first see them…but people use it a lot when they first got it, but then the device makes mistakes and the people think its working and the novelty has worn off.

If it’s primarily novelty that’s keeping you involved, you’ll find out that the novelty wears off. You need a reason to come back.

We’re mixing the practice orientation with a rich set of sensors into what we hope is a virtuous cycle.

Take a look at the resources you are using…it goes back to building the intuition of what you are using.

Categories
computing design

Usability:Sustainability

Don Norman

To respect the others’ point of view and try to understand it. This applies whether it’s warring nations, difficult negotiations in business or designing something for other people to use.

You know when a door has a label that says push (or pull) when it should just be obvious? That bad design is referred to as a “Norman door”. Don Norman is usabilty. And it turns out he is sustainability too.

Dr Donald Norman has for many years advocated user centred design. His 1988 book The Design of Everyday Things has been top of the reading list for both design and computing students for nearly three decades. Several other books include Living with Complexity, Emotional Design and The Invisible Computer. The question for this conversation, is how can we apply the learnings from Norman’s work to the design of systems for sustainability?

Talking points

A physical affordance is not what matters, what matters what it says to who is looking at it.

Great design is communication, which has its own form and its own function

Because its invisible we don’t have to think about it

How could we make people more aware of the source of their electricity? It’s not an easy problem, but its one we should be much more concerned about.
And how do we do that without getting in the way? It would be good to get a little bit in the way because we would like people to use these things less, some habits need changing.

It’s hard, really hard to change behaviour.

We are wasting most of the stuff, wasting things that is not doing nobody any good.

One thing that bothers me about the sustainability movement is that people look for easy answers. In the design world, its a standard thing that people ask your design class to come up with things that will save energy, so they come up with simple answers – we’ll use wood instead of some manufactured stuff, and we’ll have a meter that shows you how much hot water you’re using when you take a shower – and it’s all rather silly in my opinion. I want to work where I have the biggest impact, but the amount of water we waste in the household is trivial…in the US most of the water is used in industry and agriculture and evaporates before it reaches its target.

I want to do things that have the maximum impact, it makes people feel good to make sure you turn the lights off when you leave the room – and that’s good and I don’t want to say we shouldn’t – but when you look at the total amount of energy in the country, that’s just a small percentage.

Wicked problems, by definition – they’re wicked. Its often hard to define the problem, it’s hard to know when you’re getting an answer. But most of these (sustainability) problems are like that.

You’re not going to find a single thing to solve a wicked problem – it has to be a concerted effort.

We have to change the whole nature of business so they realise that they have an obligation. Business has an obligation to society, to where it lives. We once chose to believe that, but modern business schools have taught the importance of profit, and quarterly profit and benefit to the stockholders – but I’m more concerned about benefit to the world, to humanity. We have to figure out how they can do that in a responsible way.

(on systems and complex problems) We have to start thinking big. Question, step back and ask the biggest problem.

The scale has meant technology has had implications we couldn’t predict.

I decided I didn’t want the military money, and I stopped taking it. So yes, there are many things I would not do. I will not worth with cigarettes, I will not work with weapons.

These things we consider evil and the things we consider non-evil, the problem is there’s very seldom a sharp line between the two…as the example of lethal weapons highlights…students ought to grapple with that and think about it.

We owe it to students to cause them to think these issues through. That doesn’t mean we should tell them what they should think. But we should teach them how to think, how to examine the different sides, and how to determine what their response is.

One thing that annoys me is what we call human error. 95% or so of accidents are blamed on human error, on people. Nonsense. If it were 5% I would believe it, but when it’s 95% it means you’re not designing things that are appropriate for people.

We need to think of accidents as a rope of many strands, it’s the last strand that breaks that gets the blame, and usually that’s the person with their hands on the rope.

(can we think about extinctions and climate change as human error) That’s why the systems approach is so necessary for accidents and especially for sustainability. We look at the last thread that breaks – and say ‘I can reduce the amount of water you take while taking a shower’, or wood instead of metal or whatever – and that’s the easy answer and it might not be at all relevant, you have to ask, what does the system look like?

The technologist’s solution is technology – we’ll make cars that can drive themselves. But is technology the solution to all our ailments? No, and sometimes technology is the cause of those ailments, so it will take a mix.

I’m an activist, just not a jumping up and down activist. I certainly believe in the principles of sustainability, and I’m trying slowly to cause these changes to come about.

Challenges. When I look around the world it’s frightening. Global warming – look at how difficult it has been to convince people that it’s a real phenomenon and maybe do something about it if we start now. Peace for that matter – look at all the warring factions in different parts of the world.

(what can we take from his writings, Design of Everyday Things and so on, to apply to these bigger sustainability problems?) Empathy, to understand the other point of view. You have to design for other people, the consideration of other people, and other people are not stupid. If you have two groups fighting and disagreeing, quite often each of them are correct, but it’s from their own narrow point of view. You can’t come to some sort of agreement unless you understand the other person’s point of view…doesn’t mean you have to agree with it, but it does mean you have to understand why they are so vehement. And that’s the only way to come to a resolution. To respect the others’ point of view and try to understand it. This applies whether its warring nations, difficult negotiations in business or designing something for other people to use.

Whenever we do things, we should try to understand the other people, take into account not how people ought to behave – it’s so simple to give a lecture ‘this is what you should do’ – no, go and observe them, talk with them and understand them.

Take a systems point of view, don’t look at one simple thing, but look at all the interacting parts, life is complex and that means our solutions will be complex ones.

Categories
computing

Changing mindsets

Bran Knowles

Values are malleable, the more we are exposed to “it’s good to care”, the more likely we are to care that way. The more we pander to the selfish – “acting this way is protecting your wallet”, this is distracting to the cause.

Bran Knowles argues that green computing that focusses on saving money through efficiency gains – either of computing systems themselves or behaviour change motivated largely by saving money – is actually doing a disservice to sustainability. She says the focus on individualist rational behaviours appeals to a selfish motivation and we need to flip those frames on their head.

Since we recorded this conversation Bran has graduated with her PhD. Dr Bran Knowles is now a post-doc at Lancaster, focussing in on several projects including working with WWF-UK and Common Cause to produce a white paper that explores higher impact routes that sustainable computing may take in the future. She’ll be presenting a note at CHI this year called Rethinking Plan A for Sustainable HCI.

Talking points:

If we stopped and thought about what matters, we could get by with less.

What we need is a change in mindset

(On gamification in sustainability) It’s the goal of game that matters, if we’re not directed to improving the environment, you’re not really changing anyone’s thought patterns that might ultimately lead to long term change

If it’s about scoring as many points as you can, whether or not you do to trick people into being more environmentally responsible, that’s not going to spill over into additional behavioural change for the cause of the environment

If you think of people as selfish (a rational actor, selfishly motivated), you can only get so far. Think of people as you do your friends, I know my friends care about many things – they are multifaceted, the more you talk with them about the environment, the more they begin to understand – to care – but we are not taking that approach to the strangers we design for.

Values are malleable, the more we are exposed to “it’s good to care”, the more likely we are to care that way. The more we pander to the selfish – acting this way is protecting your wallet, this is distracting to the cause.

If you make feedback technology that visualises how much money you save by switching off the lights for example, that’s just reinforcing the selfish mentality.

If you encourage people that the only reason to change their behaviour is to get some financial reward for doing so, then this damages their potential for opting to doing that for other, more altruistic reasons.

I’m working on design patterns that adopt dramatically different frames.

Categories
computing

An activist agenda

Ben Shneiderman by  John Consoli University Maryland

If someone is not speaking up then we should be worried

Ben Shneiderman has had a huge impact on everything we do. A father of the field of Human Computer Interaction, Ben is Professor for Computer Science at the University of Maryland Human-Computer Interaction Lab. Ben pioneered the highlighted textual link in 1983, and it became part of Hyperties, a precursor to the web. Ben is the author of Software Psychology: Human Factors in Computer and Information Systems (1980) and Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th ed., 2010, with C. Plaisant) and Leonardo’s Laptop: Human Needs and the New Computing Technologies (MIT Press), won the IEEE Award for Distinguished Literary Contribution in 2004.

What you probably didn’t know is that Ben has strong views about the role of activism within Human Computer Interaction, “we have”, he says “an enormous opportunity to make a difference…the very nature of Human Computer Interaction is an activist agenda”.

We should expect as mature adults and professionals to be engaged in making a better world

If someone is not speaking up then we should be worried

This conversation was recorded after we spoke at a panel on activism at CHI 2013 “CHI at the barricades: an activist agenda?“. Ben highlights some challenges for us to continue to go beyond the technical, and to build sciences around social processes:

We need to shift towards human centred sets of metrics that looks at the number of megacontribs, terracollabs, and petathank-yous.

How do we create a language and metric of the human experience of technology that goes beyond bits and bytes and looks at human questions of trust, empathy, responsibility and privacy?

The problems we face …require technical solutions to be informed by a sensitivity to the social

Thinking with new language is the way we transform ourselves.

How can we enable marginalised individuals and communities to have a voice?

How can we build in leadership structures?

Changing the language we use and the way we engage with people could make a difference

Categories
art computing

Experiencing changing trajectories

Steve Benford

Deliberately and systematically creating uncomfortable interactions as part of powerful cultural experiences

Prof Steve Benford is Professor of Collaborative Computing at The University of Nottingham’s Horizon Digital Economy Research Hub. He is the first ever academic to take part in the new ‘Dream Fellowship’ at the BBC. Steve’s work on understanding trajectories through experiences provides us with insights into understanding and behaviour change. Working at the interaction of art and science, Steve focusses on pushing boundaries and engineering compelling experiences. His work into uncomfortable interaction may lead us to better ways of supporting societal change.

In partnership with artists group Blast Theory, Steve and his team have worked on Desert Rain, a combination of virtual reality, installation and performance to problematise the boundary between the real and the virtual. Similarly, Uncle Roy all arround you explored social changes and ubiquity in the city.

In recent work, Steve has been involved in Conversation with Trees. This has brought together art and science around issues of climate change, providing compelling experiences and provoking responses through sometimes deliberate ambiguity.

Recorded at CHI13. Photo on this image cc Frank Boyd.

Categories
computing education

Levelling up: sustainability is the epic challenge

Daniel Pargman

As the lines between games and reality become blurred, sustainability is the epic challenge

Dr Daniel Pargman is from Stockholm’s KTH where he holds several roles in the School of Computer Science and Communication, the Department of Media Technology and Interaction, and is associated with the Centre for Sustainable Communication. He teaches courses on the Future of Media, and on Social Media Technologies.

A specialist in virtual communities, particularly those in games, Daniel has another side, a deeply sustainable side that until recently he kept hidden in the manner of Clark Kent. We explore how these two personas and professional lives are increasingly becoming integrated.

This is the last in a series of four on  the interplay of gaming and sustainability.

Categories
computing game design

Information ecologies

Bonnie Nardi

“Information ecologies, using technology with heart”- the heart refers to both bonding with technology and using for social good

As humans we are very attracted to technology, the amount of time we are spending starting at a screen is unprecedented in human history. How can we harness that relationship to facilitate the changes we need to make for a sustainable future. We talk with Professor Bonnie Nardi for some insights.

Recently inducted to the CHI Academy in 2013 , Professor Bonnie Nardi is an anthropologist working in Computer Science at the University of California Irvine. In this extended interview we talk about Bonni’s background in anthropology and social ecologies before going on to explore what we can learn from virtual game worlds for sustainable societal change.

Recorded at CHI 2013 (adding to the collection of Sustainable HCI), this is the second in a series of four on the interplay of gaming and sustainability.

Categories
computing game design

Gaming reality

Carlo Fabricatore Ximena Lopez

 

Reality is already gamified, the dynamics could give us levers for sustainability

Worcester-based Drs Carlo Fabricatore & Ximena López have developed a model for considering computer games through a sustainable lens (paper).   This combines Carlo’s background in game design with Ximena’s experience in Educational Psychology.  We talk about what makes a good game, explore how these characteristics cross to promoting changes in wider society.  How, for example could we make use of mastery, challenge and reward in sustainable behaviour change in our gamified reality?

Resources:   Stefan Kreitmayer’s 4decades is described.  Here’s the Sustainable Lens interview with Stefan.

First in a series of four on the interplay of gaming and sustainability.

Categories
behaviour change computing

Environmental impact of digital transformation

Chris Preist

 Helping people who are motivated by social good to frame it in terms business will understand.

Dr Chris Preist is Reader in Sustainability and Computer Systems at the University of Bristol.  In this role he is working on tools to “bridge the gap”, he hopes to help provide “a way of thinking about their concern for social good, into their professional lives”.

In this conversation we discuss how this came about in Chris’ career, this balance of technical work and deeper – perhaps spiritual – understanding.    He now teaches Sustainability, Technology and Business within a computer science degree.   Rather than a “litany of doom” he sees the courses as presenting ways of thinking about how to integrate social good with professional lives. (Citation: https://practicepath.com/)

Chris and his colleagues are currently exploring crowdsourcing and gamification for the Close the Door campaign.   “Normification” is the key he says, what are the mechanisms for spreading changes of social norm?

He has worked in association with Forum for the Future, working with Guardian News and Media to investigate the environmental impact of their digital transformation, with particular reference to changes in business models and customer behaviour.  Prior to joining Bristol, he was Principal Scientist and Head of UK research on sustainable IT systems at Hewlett Packard Labs (HP Labs), Bristol.  In this role, he led a team of 6 researchers who carried out research assessing the sustainability impacts of alternative business models for the personal computer and digital printing industry, and information management and presentation of sustainability data to enhance decision making.