Categories
computing energy

Energy literacy

Robert Brewer

An intuition of  what is a kilowatt hour..it’s a fundamental thing about our society that you need to know now.  And people’s intuition tends to be stunningly bad.

Dr Robert Brewer  is a postdoctoral researcher on the EcoSense and Virtual Power Plant for Smart Grid Ready Buildings and Customers(VPP4) projects in theComputer Science department of Aarhus University in Denmark, with a focus on residential energy-use behaviors guided by sensor data.    For  several years Robert was an entrepreneur in Hawaii then for his PhD he developed the Kukui Cup, a gamified energy challenge for university dorms.

Talking points:  

An Inconvenient Truth was a turning point for me, I’d always considered myself green – tried to recycle and so forth – but An Inconvenient Truth made me feel ‘this is what I should focus my life on’, my research, why should I do my research on something else when I can do my research on something I feel passionately about.

It is common that people have the attitudes and knowledge about the importance of sustainability but that societal structures are such that it is very hard sometimes to put these into effect.

Sometimes people want to express energy as – say number of hamburgers or miles driven and , but … understanding what a kilowatt hour is, or having an  intuition of  what is a kilowatt hour…. is the same as you should really have an intuition of what kilometer is, or a kilogram.  It’s a fundamental thing about our society that you need to know now.  And people’s intuition tends to be stunningly bad.

People focus on things like their phones as ‘energy hogs’ and are concerned about charging their cellular phone, but the refrigerator uses vastly more energy than their phone does, even including the infrastructure, because the refrigerator is on 24/7 for the rest of your life.

I looked at energy literacy and energy use.

When people ask us how much electricity we (the challenge saved), we say that’s the wrong question, we hoped that there would be significant energy savings, we didn’t see that but the fact that there was so much variation shows us that trying to compress the entire behaviour of these floors into a number – into kilowatt hours – is just a bad idea. That’s driven my change in perspective to this practice orientation, you need to understand whats going on in the dorms in a way that we didn’t have the opportunity to find out.

Some game action was clearly not sustainable – camping out rather than using the measured dorms.   Other game techniques had social benefits such as more time visiting other floors.

A better measure of success is engagement and energy literacy.

A key is not just to reduce energy use but to shift its time of use – to reduce large peaks.

We need shifts in sustainable computing that are scaleable, sticky and multidisciplinary.

Scalability: Since the scale of sustainability is a multi-generational issue, that’s going to take really big changes…to get the scale we need to have tools and services that scale.

Sticky:  We need to have ways that keep people engaged. There are lots things that look and sound really cool when you first see them…but people use it a lot when they first got it, but then the device makes mistakes and the people think its working and the novelty has worn off.

If it’s primarily novelty that’s keeping you involved, you’ll find out that the novelty wears off. You need a reason to come back.

We’re mixing the practice orientation with a rich set of sensors into what we hope is a virtuous cycle.

Take a look at the resources you are using…it goes back to building the intuition of what you are using.

Categories
computing education

Levelling up: sustainability is the epic challenge

Daniel Pargman

As the lines between games and reality become blurred, sustainability is the epic challenge

Dr Daniel Pargman is from Stockholm’s KTH where he holds several roles in the School of Computer Science and Communication, the Department of Media Technology and Interaction, and is associated with the Centre for Sustainable Communication. He teaches courses on the Future of Media, and on Social Media Technologies.

A specialist in virtual communities, particularly those in games, Daniel has another side, a deeply sustainable side that until recently he kept hidden in the manner of Clark Kent. We explore how these two personas and professional lives are increasingly becoming integrated.

This is the last in a series of four on  the interplay of gaming and sustainability.

Categories
behaviour change

The game is engaging people

Paula_Owen_sq

We want to reach people who have been turned off by the misery messaging

Dr Paula Owen realised during her PhD in atmospheric chemistry that her future in the communication of science. Since then she has made a career in engaging people in the environment, sustainability and behaviour change.

Paula is author of “How Gamification Can Help Your Business Engage in Sustainability” and creator of the Eco Action series of games.

This is the third in a series of four on  the interplay of gaming and sustainability.

This recording was made with the cooperation of the Science Museum in London where Paula and her team were operating a “climate playground” as part of the Climate Change Late.

Update: Here’s Paula’s report “Can we play our way to a more sustainable future?“.

Categories
behaviour change computing

Environmental impact of digital transformation

Chris Preist

 Helping people who are motivated by social good to frame it in terms business will understand.

Dr Chris Preist is Reader in Sustainability and Computer Systems at the University of Bristol.  In this role he is working on tools to “bridge the gap”, he hopes to help provide “a way of thinking about their concern for social good, into their professional lives”.

In this conversation we discuss how this came about in Chris’ career, this balance of technical work and deeper – perhaps spiritual – understanding.    He now teaches Sustainability, Technology and Business within a computer science degree.   Rather than a “litany of doom” he sees the courses as presenting ways of thinking about how to integrate social good with professional lives.

Chris and his colleagues are currently exploring crowdsourcing and gamification for the Close the Door campaign.   “Normification” is the key he says, what are the mechanisms for spreading changes of social norm?

He has worked in association with Forum for the Future, working with Guardian News and Media to investigate the environmental impact of their digital transformation, with particular reference to changes in business models and customer behaviour.  Prior to joining Bristol, he was Principal Scientist and Head of UK research on sustainable IT systems at Hewlett Packard Labs (HP Labs), Bristol.  In this role, he led a team of 6 researchers who carried out research assessing the sustainability impacts of alternative business models for the personal computer and digital printing industry, and information management and presentation of sustainability data to enhance decision making.