Categories
communication

golden thread: positive values

Kathy New is a researcher at Lancaster University on the socio-digital sustainability team. With a background in ecology and teaching and in the charity sector, Kathy is interested in social justice in energy markets, particularly the links between food poverty and fuel poverty.

If we’re looking for my golden thread, I would have to say values, positive values.

How to meld science, ethics and philosophy into one lovely, agreed, positive way for the planet.

Education to make a positive difference to lives of vulnerable people.

Success: Empowering women

Activist: Yes. I am active – if I see a problem I try and change it, don’t accept what is.

Superpower: Listening, asking questions

Motivation: Possibility of new day. Positivity.

Challenge: Finishing PhD

Miracle: For people to be kind to each other.

Advice: People know what is the right thing to do.

Categories
computing design values

Values: Working on problems that really matter

Batya Friedman

Multi-lifespan information systems, starts with premise that there are certain categories of problems that we’re unlikely to solve in a single human lifespan.


Dr Batya Friedman is a Professor in the Information School at the University of Washington. She tells us how her early interests in science, arts, education and politics all came together in value sensitive design. Batya’s recent work in multi-lifespan information systems has lessons for sustainability – in particular, the implications for intergenerational equity.

Talking points

Interested in how people organise society, and the choices they make, what sort of society we want to build and what tools we want to build – those themes have stuck with me.

Science museum…exploring residues that we create when we do any kind of work. What is the work we are doing, and when does that justify the kinds of waste we are producing?

I was teaching in a situation where we had 8 computers for 15 kids, traditionally the teacher would allocate them, but I turned it around to the students a and said how are we going to share these? And they came up with policies, and we would vote on those, and them implement them, and then reflect… the policies started to change as the kids saw what the implications and consequences where for this small community, and so they took those things into account as they allocated the resources they were using. It put in their hands this issue of resource allocation., and they were able to have their own conversations about what’s fair, what’s just, how do we create a caring society in our classroom around these kinds of resources. There wasn’t any whining about access to technology, there was mature conversation. The students learned to express what their needs were, what their desires were, and to listen to what other kids’ needs and desires were
graduate

(Thesis) Kids understand canonical things – stealing a bike, a car – the nature of the harm is clear, but when you move to the digital realm, it isn’t so clear to them what are the natures of the harm.

When we have new technologies and the conventions around them are not well understood, the adolescents I worked with fell back on moral reasoning – trying to identify harms, and then trying to identify the harms, and then coming up with a way of acting in the world that was respectful of the harms that they understood.

Human beings are tool users, and our tools become a part of what we do and how we go about being in the world. So there’s no strong delineation between a tool-use act, and a non-tool use act

We act in the world and we act with our tools

And as we act in the world, we ask ourselves these questions…am I hurting somebody by engaging in this action, is this fair…what’s the nature of justice, am I building community, am I being a good friend to somebody, am I being generous? These questions these qualities are part of how we want to be in the world, and technologies are an integral part of that.

The issue isn’t whether there is technology of a tool there, the interesting moment is when we introduce a new technology that gives us a very different way of acting or being in the world and we are unfamiliar with the ways in which it will intersect with all the other things we are doing.

By being conscious and intentional about some of the value implications that we are more likely to have effects that are positive or at least to avoid some of the more egregious negative impacts.

Designers of technology don’t control all the aspects of how these technologies will be appropriated and used by society, but they do control some of the important pieces. And if we don’t attend to those then I think there may be inadvertent consequences where had we been attentive, we could have been proactive on something positive.

Does the technology embody values? – yes, the architecture of the technology makes somethings easier and other things harder if not impossible.

Historically the greatest protection on privacy was just the amount of effort it would take. Rules and practices evolved from a time when you had to physically go down to the courthouse and look at records if you thought something was amiss, but it was accessible to you, you could examine them if you thought there was good need. Now you can do that search from your house, with very little effort. That balance between privacy and transparency, that delicate balance in place for a certain kind of technology, that has been changed. So the question for society is what balance do we want between privacy and transparency, then to put in place the technical infrastructure so we can experience that balance that we think is beneficial for society.

We hold a multiplicity of values, and they all sit in delicate balance with each other, just like the strands of a spider-web. If you pick up one value, put pressure on one part of the web, all the other values move with it. Two things can be in tension and together that tension holds them up. These tensions and how they sit in relation to one another is the nature of human life. So the question is how do we hold onto them. Take something like calmness, or the desire to be left alone, and also the desire to be part of community, also to be able to be responsive if someone has a need or emergency. We value all of those things simultaneously – holding onto that is the design challenge.

We can question the presumption about building more and more widgets. How many microprocessors do people have? We can ask is that sustainable? In therms of the resources, power? We’re building things now with the presumption of 24/7 access to power and network, and people are increasingly putting data and activities that are critical to their lives into infrastructure that needs to be on and functioning 24/7. We created this idea of 24/7 ubiquity, we can question that.

Multi-lifespan work, starts with premise that there are certain categories of problems that we’re unlikely to solve in a single human lifespan.

Multi-lifespan because of the nature of the problem: 1. limitations of the human pscyhe…lasting peace…first generation agree to keeping children alive, second generation grow up in environment where they don’t feel threatened, maybe third generation can really build a peace. 2. tears in social fabric (Rwanda) 3. Environmental timescales

We need to recognise that these problems and solutions are going to unfold over longer periods of time.

How do we engage in this longer term design thinking? We can help people understand where their lifespan fits, how that relates in to environmental time-frames, so you can begin to see how decisions in your lifespan can begin to affect and mesh with what might be going on on an environmental timeline. We can think about doing supporting people doing co-design 20-40 years in the future. What might be the systemic conditions in 40 years? then we can bring people back to “well what if we made some different design choices now?”

We’re at the start of the development of systems of international justice – just like where democracy was 200 years ago.

While can be discouraged about how our societies are evolving, we can point to areas of real progress, and that’s really important to hold onto

Take skeptism seriously, then go build something

Starting to do the work, slowly doing the work as best one can, trying to having eyes open to complexity, then over time one has a proof of concept about how you could make progress.

Working on problems that really matter is important

You could spend your life working on things that you know you can solve, but if you and others don’t really care about those problems, then maybe there’s a better way to spend your time.

If you work on something you care about, even if it is really hard, and you fail, or you don’t make progress, at least you know you are working on something that really matters.

For me if failure isn’t a actual possibility, then it doesn’t meet the criteria of a problem for me to work on.

There are things that really matter to us where we know we can do better.

(Learning from stone carving) Continually working the whole, without ever being able to see the whole. I’m comfortable going into a project not knowing where it is going to end or what it will look like at the end. You can use principles and be adaptive in the goals, and as you move into the project you can understand better what the next move will be. If I try and prescribe things, the solution ends up being brittle.

(Superpower) Systemic thinking and approach, it is organic and in some ways spatial or visual, and listening..to context, situation, to technically what is there, and then wait until I know how to act. Time is crucial. The same with research, we can be designing a system, and we don’t know yet what the next right thing to do is.

(Success) 25 years ago even saying you were working in values and technology was considered out there, now there are many people doing this.

(Activist) Not in a traditional way, but I am beginning to think of myself as a public intellectual, playing that role.

I would like to participate more in a public conversation about what kind of science and technology we should be engaging in. I would like us to be more thoughtful about which technology we should build out – that is a choice. What sort of society do we want to live in, what technologies do we want to support that?

Yes, I do work on margins, and those margins are always moving. What are the hard questions, but also what are the socially ethically important questions with respect to our tool use and infrastructure building?

(Motivation) Curiosity about each day

(Challenge) Crossroads…art, some big ideas, but also pushing at those margins, multi-lifespan work. And contributing to public discussion… different forms of expression…theatre, animation, artefacts…stories.

(Miracle) Peace

(Smallest thing biggest impact) Sleep: I mean that, seriously, a lot of aggressions and micro-aggressions…when people are exhausted they get cranky, if everyone on the planet could get a really good night sleep on the same night and reset

Advice: Slow down. Get a good nights sleep and wake up in the morning without an agenda, just opening your eyes and looking at the world and what it is offering and take that opportunity. Our society is so goal directed, we don’t see what is in front of us.

This conversation was recorded at CHI2016.

Categories
children computing design

Children as design partners in technology and sustainability

Allison Druin

We’ve got to start with the large to be able to connect the dots of excellence.


Professor Allison Druin is a Professor in the iSchool and Chief Futurist for the Division of Research at University of Maryland. She has been a leader in the the use of children as design partners, which has been widely applied, including to digital libraries for children (eg ICDL). She is currently seconded to the National Park Service, where she is Special Advisor for National Digital Strategy.

Talking points

With an inventor scientist father and an artist mother I’m a mix between the two of them

My undergraduate degree is in graphic design…A wonderful thing, I always say to people, if you want a real degree: problem solving, creativity, exploration – go get yourself a degree in design, it’s incredible.

I realised that I think like a designer -sometimes visually, sometimes problem solving – but really it’s about what are the parameters in front of me, how can I think out of the box to make something better than it is today.

Then at MIT, in my head I was translating from design-speak to technology-speak.

Not just how technology affects children but how children affect the design of technology

I was a big proponent – back when this was a bit of the lunatic fringe – of really hearing the voices of users as designers, as participants, full participants in the design process.

Rarely do you get a chance to ask kids who don’t have a lot of experience with technology, how do you tell stories? Why do you tell stories? What matters to you with stories? and then to work with them to figure out what that means in terms of new technologies.

It’s a people-led process – its understanding the needs of people, the desires of people, it’s also understanding how processes work, and how they are broken. And where you can bring solutions in that make change

We’re an information-centric world – the scale and speed that information moves, and we need better solutions, we can’t just keep doing the same things faster.

When we do amazing research for a particular population, it spreads like wildfire to what the rest of the world needs

The sooner you can get kids into the design process, the better the outcome will be, and the shorter the process will be in terms of back-end testing.

The notion of cultural tolerance was always underneath the surface of everything we do.

It was never about how do we make kids better readers, it was always how do we help people think about each other, oh and by the way, make them a better reader at the same time.

National Parks Service…a long time partner…maybe it is time for me to come in and think about a national strategy

How do we make it so that kids have a lifelong experience with parks? The pre- and post- experiences can be enhanced with new technologies

Today’s kids will look harder at the mountains if they’ve got a cellphone in their hands.

They’re thinking deeply about what is it that I am doing so that then I can report back to my friends.

Kids have a hard time not being able to be reporters themselves, not being able to share that experience.

If we do let our technology separate us from our physical world too much, that is a bad thing, but with embedded, mobile, ubiquitous technologies we can have physical/digital switching seriously, without a context collapse.

So what sort of language do we use with the Park Service about digital?

What does it mean to have 24/7 to the front door of the parks? Traditionally we built larger and larger visitor centres with beautiful exhibits, but what happens if the mobile app is the front door?

What would it mean if kids could digitally tag a landscape – to tell other kids this is a really cool place to go?

The messages, themes, are really important – the parks are about stewardship, about learning. The parks are not necessarily glorified vacation spots.

The parks are our best idea in education – they’re about teaching the American public that we need to be stewards of our own environment, or else there’s not going to be an environment.

Traditionally we’ve not been able to implicitly share these themes – some administrations haven’t wanted us to focus on climate change or the science behind things. Thankfully in more recent times we have been able to say the science matters, climate change matters, how do we look to ensure we are preserving

This goes for digital too – how do we look to digital to preserve what we know and what we care about?

The first innovation of the Park Service was the campfire (talks), before that they were really just to protect the land from poachers. In the campfire discussions we started talking about the stories behind the wilderness, the culture and the heritage that we have.

(Success) People taking up the methods: children in the design process.

People don’t question why we need to have children at the design table anymore, they just question why we haven’t done it sooner.

(Activist) I think all good academics, researchers, thinkers, are activists. Because we have to share ideas, we have to share what we are thinking. And we have to convince people that what we are doing matters, is unique and truly is a contribution.

(Motivation) Being able to help make change in this world.

CHI Conference (of which Allison is 2016 co-chair) theme is CHI for Good.

Making a little bit of change is going to make the world a little bit better in the long run. It’s not about making money, it’s not about better law, it’s about making people’s lives better.

We’re in a field HCI Human Computer Interaction, that starts with humans,

I’ve never seen such a uniformly positive response to a conference theme in 30 years of coming to this conference.

(how will it stick, not just be the year CHI was good) People really care deeply about change, and keeping that activist-change idea in the CHI community.

We’ve found that the impactful research is where you create innovative technologies that have broad impact.

(Challenges) HCI at scale.

It’s not about one type of user, one type of interaction. How do we work for multitudes of users, in multitudes of contexts, with multitudes of data.

(Miracle) I use this question. My most favourite answer was from a kid who I asked if you could wave a magic wand in your library, what would it be? And he didn’t know what a magic wand was – he had learnt to read reading his Mom’s magazines in the beauty shop. Once I had explained – if you could just change something, what would it be? He said, “I’d put grass on the floor of the library”. I said “what?” and he said “I’ve always been afraid to sit in the grass and read a book where I live, and that’s what I’ve always wanted to do”. So if I could wave a magic wand, I’d give grass everywhere so kids could feel safe, to learn, to be quiet, to explore, to do whatever they wanted, to sit and read a book.

That’s the challenge – HCI, technology at scale. When I got to the Park Service one of my colleagues said maybe you should start with one small thing and grow it. But I said that’s the problem, we’ve been doing that for too many years, we’ve got to see the larger picture. We’ve got to start with the large to be able to connect the dots of excellence.

We do so many wonderful things in this world, but they don’t seem to be connected to the next wonderful thing. In those connections, that glue, that’s where change can happen.

Working with children as design partners – it’s the surprises that make it worth doing everyday.
Could I have imagined that a kid would ask for grass on the floor the public library?
What does that mean? Can technology help? I made a digital library that makes it as fun to do the reading as the searching.

(Advice) Be a futurist. If all of us collectively could not just try and predict the future, but really try and prepare for it. And in preparing for the future we do what matters today – and the rest is commentary.

My children insist I put up this one too:

Allison Druin 2

 

This conversation was recorded at CHI2016.

Categories
computing design

Redesigning design

Ron Wakkary

Design is about improving the world, that’s kind of why you do it. It’s an optimistic craft – you really do believe that you can make the world better. The position you have determines your view on what better is – not who happens to be paying you.


Dr Ron Wakkary is Professor in the School of Interactive Arts & Technology at Simon Fraser University in British Columbia, he is Editor-in-Chief of ACM Interactions and Director, Interaction Design Research Centre.

Talking points

I was a painter…I was interested in collaboration, I became interested in computing for colloborations with other artists, and conceptual art – performances.

Then I began a small digital design firm

The practices became blurred because digital media blurred the lines – you didn’t have to say if it was a painting, photo or performance. But digital collaboration was key.

I did my PhD so research could be a platform for my art.

I just marvelled that you could ask questions, critical questions, really interesting engaging questions, and find people who could be also interested in these questions…and find the funding to explore them.

Research and teaching all blends together for me, it’s all really a platform for enquiry.

Making and how we make things is really fundamental to how we construct our lives. Sustainability is an example of that….I’m really interested in how people address sustainability through making things.

This goes to the core of what I’m interested in – understanding design and interaction design, how people make things of all practices to affect the lives they lead and that affects sustainability.

Making things is a code for practices. Everyday design – everyone is a designer.

Such as how a family uses multiple resources to create family memories (heights marked on doorframes, photos on fridge etc).

Everyday design practices as sustainable practices… in the sense that people had enduring and resourceful relationships with artifacts.

A resource could be changed and reshaped, it was a resourcefulness that is creative but also sustainable. In contrast to that is how we design technologies, it really negates that. It doesn’t allow us to have enduring relationships with our artifacts. It doesn’t allow us to manipulate them, to change them, it doesn’t allow us to combine them with other simple artifacts. Aside from the obvious (everyday design)…of extending the life of something, it allows people to have much more control over their environment.

Sustainability is such a big issue, but we can see it played out in the home, when we want something we don’t make, we just buy things. Our creative transactions are shopping. And designers are complicit in that.

A user interface is a promise of what functionality or what the potential of this can be, and we tend to want to create this multi-functionality – more and more promise – and those promises, more than not, become broken. But there’s another promise underneath that, that if we didn’t get it right this time, we’ll get it right next time. And this is the desirable thing. Design plays a role in the desire part, in that it creates the promise, breaks the promise, then has permission to got at it again. But this is a problem, in everyday design people don’t look to something for its promise, they look to it for its creative potential.

People could do that with simple things and simple systems…people look for the creative potential, how they readily reuse it, remake it, to be the active agent…this is different from going to buy something based on a promise, then the transaction is all about the purchase and using it to the promise – that’s a very different relationship.

Steampunk is a design fiction – it allows an exploration of a different set of values, a cultural critique, all based on a practice of making. What can professional design learn from that?

In Green DIY, it’s not enough just to be individually sustainable, but to promote sustainability and ways to be sustainable – learning and sharing and being social.

There are countless examples of professional designers getting it wrong an a practice, say going into a community garden and saying ‘if you put sensors and you had this large public display in your community garden, and we did this modelling…’, that doesn’t embed itself into the practice of community gardening.

For me the key is to understand practices, and to be reflexive, and that might mean changing practices.

There’s a set of assumptions we use to get through the day, through our professional lives. There’s a set of assumptions around the power and utility of technology. That’s been incredibly useful, but needs a critical reflection.

We have to find the point where automation is balanced by human agency and interaction. Easy to say…but a very hard balance to find. We don’t really know how to find that balance – so we need to continually reflect on our own practices.

We need to understand people’s existing values, manifest in the things already around them, and try to extend them.

(Would you work for a cigarette company?) No. (Do your students know that?) Yes. Important question.

As a designer you have to have a position. Doing “objective research”, natural science research, is not a particularly effective way of doing design research, you can’t take the researcher out of the research, you can’t take the designer out of the design. You’re simply not a medium to take on the request of your client, you have a position. When you have to make a decision, the only things that are going to help are your experience and your position, and hopefully those two go together.

Removing the designer from the design is really problematic. Inserting the “cool designer, they know aesthetics”, that’s just one aspect, that is also problematic. A good design has coherency and has purpose. It makes an argument and executes it.

A position is not fixed, it can be dynamic.

It has helped me to accept that there are so many ways of doing practice, so each of us should consider how does sustainability affect your practice? And treat that reflexively, and be prepared to change. You can change the means and achieve the same ends.

The desire to be a designer, it is a detailed craft. You have to have a level of commitment and desire. We haven’t created the curriculum to enable it.

We worked with the city of Vancouver in a City Studio, using the city project on their ambitious Greenest City 2020 Action Plan.

We used speculative design strategies: ludic design, critical design, design fiction, value sensitive design – those methods all require the designer to take a position.

Organisations…need to constantly rethink what kind of social grouping they are – what they believe in.

This generation of students, at least the ones I work with, have…a level of everyday activism, there is for many a kind of different calculus that they go through in terms of finding the place that they want to work, who they want to collaborate with, and the communities that they want to be in. That’s not true of everybody, but it doesn’t have to be true of everybody, you need 20% of the people to be like that, and I think there’s way more than 20% of graduates who are doing that.

It’s getting harder to guide students because the kinds of things they are looking for are all over the place…
start-ups, large companies not for profits, social enterprise, so the level of networking that we (academics) have to do do is much more complicated and more involved – it’s great if you can bring it all back into your teaching and research, that works as a really nice virtuous cycle.

There is a need to rethink.

Maybe I’ve naive, but I’m optimistic, and that partly because of what I see in my students.

Sustainability won’t go away. This cuts both ways “are you still talking about that?” and “if we don’t solve it are we really going to fall apart?”. But there’s a persistence there – you can’t get away from it.

The values… I see starting to rise to the top are these really compelling hard things to deal with, so complex, that it’s not always about coming up with a single solution.

Maybe I’m so process oriented, but my practice view…when people have figured out a method that always comes up with an answer, the relevance of the answer is less and less relevant. We have the perfect, air tight totally irrelevant solutions. There’s been a leaning of the ship to the more complex “I’m not going to get an easy answer”.

Experimental method doesn’t lend itself to wicked problems. We’re seeing much more divergence.

(on enjoying his career) There’s enough stuff to inquire about, there are enough problems to keep you motivated, there’s enough good people to around to keep you motivated, there are enough surprises to let you know you don’t have the answers and you have to keep searching, and enough dynamism and change to be optimistic.

Students keep you on your toes more than you keep them on their toes.

(Activist). I’m concerned, I want to find ways I feel like I can contribute.

(Challenges) Increasing complexity and dynamics – finding people who want to work on understanding that.

(Advice) Keep going. Keep making. Chances are, whatever you are doing is not as good as you think, but it’s nowhere near as dangerous or harmful as you think it is. The worst thing is not to do anything – we can rationalise inaction. No-one has the monopoly on what the answer is so it is going to require a lot of divergence and a lot of multiplicity of viewpoints so everyone should be active.

Ron Wakkary

Categories
computing energy

Energy hungry constellations

Oliver Bates

The extravagant users…if they are getting the same utility as the lowest users – having the same sorts of experiences, then why do they need all these things?


Oliver Bates is a PhD candidate at the Lancaster University School of Computing and Communications. Oliver’s research focuses on understanding energy impacts in the home for which he uses using a mixed method involving lots of sensors and lots of talking and listening. He presented a paper on this work at CHI 2014 called “Towards an holistic view of the energy and environmental impacts of domestic media and IT“.

Talking points:

(why in computing?) I enjoy learning new things and the idea that I’m helping somebody else

Ecofeedback is not particularly successful in reducing energy consumption – somewhere around 5 and 15%.

What are people doing and how can we do it differently?

People design new things and people buy the new things and people use the new things, it’s a self fulfilling energy growth.

I like the thought of undesigning technology

Poeple don’t think about the energy they just want to get on with doing what they do

Because you can watch video on demand, you do…

How devices are being used in every day life

It’s hard to relate to what seems like an arbitrary number

The differences in what people do can be subtle but have huge differences in impact

the more devices you own, the larger the impacts…larger more complex arrangements of devices had twice the embodied impact

Bigger things and more things use more power

Devices physically connected together: constellations
Constellations of devices increase the impact for a given activity

If you own a phone for a year the embodied dwarfs the amount of direct energy
If you charge a phone for two hours at 6 watts, that’s nothing compared to a laptop at 50-60W for 8 hours.

Longevity, across anything is more important, especially for high impact devices.

If a thing has high embodied impacts and it has a higher electricity demand, at what point do I go, ‘this devices uses way too much electricity and I’ve had it for a while, I should buy a more efficient thing, but therefore releasing more carbon’?

(Finding the sweetspot) calculate the embodied emissions, whichever method you want, you need to then know the times of use – say a laptop you charge 8 hours a day, using 50W across those hours…for me I want the direct energy to at least be greater than the embodied impacts. I don’t want something to be created before I’ve matched its emissions – that feels like a waste, I don’t know why. Double the impact maybe, getting your impact’s worth.

The numbers on the life cycle impact vary hugely according to the method (cost, weight etc) and how deep you go in the analysis.

If I say “I can reduce my impact by replacing all my media and IT devices with new ones that are 15% more efficient” then that is a completely misinformed decision…you’ve bought a whole new thing creating 1000s of kilograms of CO2 in the atmosphere just because you can save 15% per month in your energy bill – that is a bad decision.

I don’t think there are obvious rules of thumb. That’s part of the problem with ecofeedback, it’s not like a blanket rule you can apply.

People that owned more stuff used more stuff…a difference of 12 lightbulbs to 2 lightbulbs

People make choices…the smallest user was 164Wh, the largest 4135Wh…about 40 times more impact for pretty much the same experience.

The two largest two consumers used 40% of the total consumption, which is huge and they did have large inventories, but in the middle the variation comes down to times of use and not leaving stuff on.

(the bang for the buck comes from addressing the top users). But needs context.

Consumption was a product of how they configured their things.

Constellations amplify electricity use.

If these people can it it this low impact way and be happy, then how do we get that message to the high impact users, especially if they don’t care? I don’t want to be the guy the guy that says “you need to throw out all your stuff”. Extreme policy but may be we need to be extreme sometimes, if we are trying to get from 15% to 65% energy efficiency then maybe that’s the radical steps we need to push for.

Activist: No, I’m too comfortable
Challenges: Domestic demand on cloud services. Lifetime impacts. Motivations
Advice: Discuss how you do things at home…acknowledge that (other people) get on just fine by having a ‘lesser’ quality of experience, but it’s OK…maybe we can share. I like the idea of sharing but I also like the idea of my own space and my own stuff.

Resources
Human power station

Categories
climate change computing systems

Understanding systems

Steve Easterbrook

The 95% certainty is itself problematic, because it is a very high level summary of lots of different details…if you pick the science apart there are some areas where we are much more certain than that, and there are other areas where there is a lot uncertainty…the basics of how the greenhouse effect works and then what happens if you add more carbon dioxide to the atmosphere – that’s not 95% certain, that’s 100% certain. It’s a stable piece of science that’s been around more than 100 years.


Dr Steve Easterbrook studies contributions of computing and software to the challenge of dealing with climate change at the University of Toronto. His focus is on climate informatics, in particular, how climate scientists develop computational models to improve their understanding of earth systems and climate change.

Talking points:

Large complex pieces of software that have been built over many many years by large teams of people.

Each climate model is something like a million lines of code, that has taken 10-20 years to build…and there are around 25 models being built around the world…and they take different approaches. Each is building coupled systems, they sometimes swap parts.

Contributing to the models is a long slow peer-reviewed process.

What surprised me the most, I thought the models are for predicting the future – that’s what we see in the media, we see these projections of climate change over the coming century…I thought these people were essentially futurologists, how is this going to play out in the medium and long term…but it turns out they build the models to do experiments…comparing how well the model performs with observational data of recent past or even the distant past.

How they do experiments, they might have an area in the model that they know is weak, that it doesn’t match the observational data very well..so they’ll set this up as a formal experiment, they’ll create a hypothesis that says “here’s a way of improving the model by changing the way it simulates a particular part of the process”…so the hypothesis is that changing model the will improve how it simulates a particular part of the climate….my favourite example is getting the Indian Monsoons right…they run these as experiments with the existing model as the control, then go through a peer review to get the change included in the model…so on a day to day basis, almost everything they do is set up as an experiment.

With a faster machine they increase the resolution, each simulation takes two weeks.

Simulating typical weather, not what it going to do on any given day

For some scientists the broader politicisation is very frustrating, they want to keep their heads down…they’re not trained to communicate their work to wider audiences.
The other reaction is people that want to get out and give their side of the story because they feel the media does a very poor job at representing the science and what the scientists do.

The science is unbelievably complicated.

There’s an asymmetry, saying “it’s all bunkum” or more subtly “we’re not sure enough, there’s too many uncertainties, we shouldn’t take action yet”…that’s a very easy message to say, especially when faced with a complex science, especially when the public hears “this is a complex science, how can the scientists be that sure?”.

The 95% certainty is itself problematic, because it is a very high level summary of lots of different details…if you pick the science apart there are some areas where we are much more certain than that, and there are other areas where there is a lot uncertainty…the basics of how the greenhouse effect works and then what happens if you add more carbon dioxide to the atmosphere – that’s not 95% certain, that’s 100% certain. It’s a stable piece of science that’s been around more than 100 years.

Scientists like to become famous by overturning existing bodies of knowledge, and when a piece of science endures for 100 years or more, we’re not 95% sure, this is uncontentious science in anyway whatsoever.

The broad story that if we keep on adding more carbon dioxide to the atmosphere the planet will keep on warming, there’s no doubt in the scientific community about that, the uncertainty is around exactly how much warming and exactly when will it occur.

The big picture there is no doubt about, the uncertainty is about the details.

The email leak has brought many of the climate scientists to the realisation that they have to do a better job of the communication, they can’t leave it to others to do because there aren’t any others..there aren’t other communities that understand the science enough to explain it.

I’d like to see more telling the story of what what scientists do on a day-to-day basis in terms that other people can understand.

The more you change the climate, the less you can be sure that the models are capturing it correctly.

Tipping points are really hard to predict, we can see that they might be there, but making predictions about exactly when they would occur is really hard.

It might be counter-productive…to put a date on climate change such as a 5 window to take action…because as the end of that window approaches you undermine your entire message, because people take from that “5 years and then disaster occurs, we’ve got to 5 years and where’s the disaster?”…the right message is climate change is already with us, and it’s causing all sorts of chaos around the world, it’s just not evenly distributed.

Specific windows are a bad idea…specific goals as well, 2 degrees of warming, we’re approaching that now, or at least we’re approaching the point where we are locked into two degrees of warming…as we get closer and closer to the point of no return, what’s the message about that? well we were wrong about 2 degrees, maybe we can go to 2 and a half, maybe 3…and you are completely undermining the message about consequences when you set these thresholds -it’s an incremental change, it will occur and it is occurring at different rates and different severities around the world.

Climate change is an incremental problem with a huge degree of inertia, we have to act now to affect what the world is going to be like in fifty years time, that’s really hard for people to comprehend, on the other hand, if we talk to people about making our cities cleaner, making the air cleaner, that’s a very easy message and where there are immediate impacts, so one of the things we can do around climate change is work on solutions that have those immediate benefits, but that also contribute towards the longer term problem.

Climate change is the elephant in the room, no matter what we achieve in terms of sustainability, if we don’t tackle climate change then it’s going to be serious, it’s going to undermine our other efforts, but on the other hand you could turn that around, and say why don’t we build a network of sustainability initiatives that together add up to more than the sum of the parts, that add up to a solution to climate change, even though if you pick them apart and attempt to measure them…they don’t appear to add up. And that’s important because we can’t get them to add up…if you look at what the IPCC says we need to stay below 2 degrees of warming, it looks like it’s impossible. Because if you don’t start somewhere and if you don’t start building efforts that get people engaged then you won’t achieve anything so it becomes self defeating.

The more I’ve worked with climate change and thinking about solutions, the more I’m tending to thinking about sustainability in it’s broader sense as opposed to direct action on climate change.

Even if people don’t really understand (the science) then give them things they can do as individuals and communities

Get people thinking about change first, and doing things that are new, getting used to the idea that change is necessary.

A farmers market gets people talking… in terms of carbon accounting it might look like nothing, but in terms of getting people changing what they do and thinking about what other changes are needed, I think it’s massive.

Resources
Climate Science Rapid Response Team

Joel Pett’s “What if it’s all a hoax and we create a better world for nothing” cartoon.

More SustainableLens on the work of climatologists and climate models: Naomi Oreskes, Andrew Tait.

Categories
computing energy

Energy literacy

Robert Brewer

An intuition of  what is a kilowatt hour..it’s a fundamental thing about our society that you need to know now.  And people’s intuition tends to be stunningly bad.


Dr Robert Brewer  is a postdoctoral researcher on the EcoSense and Virtual Power Plant for Smart Grid Ready Buildings and Customers(VPP4) projects in theComputer Science department of Aarhus University in Denmark, with a focus on residential energy-use behaviors guided by sensor data.    For  several years Robert was an entrepreneur in Hawaii then for his PhD he developed the Kukui Cup, a gamified energy challenge for university dorms.

Talking points:  

An Inconvenient Truth was a turning point for me, I’d always considered myself green – tried to recycle and so forth – but An Inconvenient Truth made me feel ‘this is what I should focus my life on’, my research, why should I do my research on something else when I can do my research on something I feel passionately about.

It is common that people have the attitudes and knowledge about the importance of sustainability but that societal structures are such that it is very hard sometimes to put these into effect.

Sometimes people want to express energy as – say number of hamburgers or miles driven and , but … understanding what a kilowatt hour is, or having an  intuition of  what is a kilowatt hour…. is the same as you should really have an intuition of what kilometer is, or a kilogram.  It’s a fundamental thing about our society that you need to know now.  And people’s intuition tends to be stunningly bad.

People focus on things like their phones as ‘energy hogs’ and are concerned about charging their cellular phone, but the refrigerator uses vastly more energy than their phone does, even including the infrastructure, because the refrigerator is on 24/7 for the rest of your life.

I looked at energy literacy and energy use.

When people ask us how much electricity we (the challenge saved), we say that’s the wrong question, we hoped that there would be significant energy savings, we didn’t see that but the fact that there was so much variation shows us that trying to compress the entire behaviour of these floors into a number – into kilowatt hours – is just a bad idea. That’s driven my change in perspective to this practice orientation, you need to understand whats going on in the dorms in a way that we didn’t have the opportunity to find out.

Some game action was clearly not sustainable – camping out rather than using the measured dorms.   Other game techniques had social benefits such as more time visiting other floors.

A better measure of success is engagement and energy literacy.

A key is not just to reduce energy use but to shift its time of use – to reduce large peaks.

We need shifts in sustainable computing that are scaleable, sticky and multidisciplinary.

Scalability: Since the scale of sustainability is a multi-generational issue, that’s going to take really big changes…to get the scale we need to have tools and services that scale.

Sticky:  We need to have ways that keep people engaged. There are lots things that look and sound really cool when you first see them…but people use it a lot when they first got it, but then the device makes mistakes and the people think its working and the novelty has worn off.

If it’s primarily novelty that’s keeping you involved, you’ll find out that the novelty wears off. You need a reason to come back.

We’re mixing the practice orientation with a rich set of sensors into what we hope is a virtuous cycle.

Take a look at the resources you are using…it goes back to building the intuition of what you are using.

Categories
computing design

Usability:Sustainability

Don Norman

To respect the others’ point of view and try to understand it. This applies whether it’s warring nations, difficult negotiations in business or designing something for other people to use.


You know when a door has a label that says push (or pull) when it should just be obvious? That bad design is referred to as a “Norman door”. Don Norman is usabilty. And it turns out he is sustainability too.

Dr Donald Norman has for many years advocated user centred design. His 1988 book The Design of Everyday Things has been top of the reading list for both design and computing students for nearly three decades. Several other books include Living with Complexity, Emotional Design and The Invisible Computer. The question for this conversation, is how can we apply the learnings from Norman’s work to the design of systems for sustainability?

Talking points

A physical affordance is not what matters, what matters what it says to who is looking at it.

Great design is communication, which has its own form and its own function

Because its invisible we don’t have to think about it

How could we make people more aware of the source of their electricity? It’s not an easy problem, but its one we should be much more concerned about.
And how do we do that without getting in the way? It would be good to get a little bit in the way because we would like people to use these things less, some habits need changing.

It’s hard, really hard to change behaviour.

We are wasting most of the stuff, wasting things that is not doing nobody any good.

One thing that bothers me about the sustainability movement is that people look for easy answers. In the design world, its a standard thing that people ask your design class to come up with things that will save energy, so they come up with simple answers – we’ll use wood instead of some manufactured stuff, and we’ll have a meter that shows you how much hot water you’re using when you take a shower – and it’s all rather silly in my opinion. I want to work where I have the biggest impact, but the amount of water we waste in the household is trivial…in the US most of the water is used in industry and agriculture and evaporates before it reaches its target.

I want to do things that have the maximum impact, it makes people feel good to make sure you turn the lights off when you leave the room – and that’s good and I don’t want to say we shouldn’t – but when you look at the total amount of energy in the country, that’s just a small percentage.

Wicked problems, by definition – they’re wicked. Its often hard to define the problem, it’s hard to know when you’re getting an answer. But most of these (sustainability) problems are like that.

You’re not going to find a single thing to solve a wicked problem – it has to be a concerted effort.

We have to change the whole nature of business so they realise that they have an obligation. Business has an obligation to society, to where it lives. We once chose to believe that, but modern business schools have taught the importance of profit, and quarterly profit and benefit to the stockholders – but I’m more concerned about benefit to the world, to humanity. We have to figure out how they can do that in a responsible way.

(on systems and complex problems) We have to start thinking big. Question, step back and ask the biggest problem.

The scale has meant technology has had implications we couldn’t predict.

I decided I didn’t want the military money, and I stopped taking it. So yes, there are many things I would not do. I will not worth with cigarettes, I will not work with weapons.

These things we consider evil and the things we consider non-evil, the problem is there’s very seldom a sharp line between the two…as the example of lethal weapons highlights…students ought to grapple with that and think about it.

We owe it to students to cause them to think these issues through. That doesn’t mean we should tell them what they should think. But we should teach them how to think, how to examine the different sides, and how to determine what their response is.

One thing that annoys me is what we call human error. 95% or so of accidents are blamed on human error, on people. Nonsense. If it were 5% I would believe it, but when it’s 95% it means you’re not designing things that are appropriate for people.

We need to think of accidents as a rope of many strands, it’s the last strand that breaks that gets the blame, and usually that’s the person with their hands on the rope.

(can we think about extinctions and climate change as human error) That’s why the systems approach is so necessary for accidents and especially for sustainability. We look at the last thread that breaks – and say ‘I can reduce the amount of water you take while taking a shower’, or wood instead of metal or whatever – and that’s the easy answer and it might not be at all relevant, you have to ask, what does the system look like?

The technologist’s solution is technology – we’ll make cars that can drive themselves. But is technology the solution to all our ailments? No, and sometimes technology is the cause of those ailments, so it will take a mix.

I’m an activist, just not a jumping up and down activist. I certainly believe in the principles of sustainability, and I’m trying slowly to cause these changes to come about.

Challenges. When I look around the world it’s frightening. Global warming – look at how difficult it has been to convince people that it’s a real phenomenon and maybe do something about it if we start now. Peace for that matter – look at all the warring factions in different parts of the world.

(what can we take from his writings, Design of Everyday Things and so on, to apply to these bigger sustainability problems?) Empathy, to understand the other point of view. You have to design for other people, the consideration of other people, and other people are not stupid. If you have two groups fighting and disagreeing, quite often each of them are correct, but it’s from their own narrow point of view. You can’t come to some sort of agreement unless you understand the other person’s point of view…doesn’t mean you have to agree with it, but it does mean you have to understand why they are so vehement. And that’s the only way to come to a resolution. To respect the others’ point of view and try to understand it. This applies whether its warring nations, difficult negotiations in business or designing something for other people to use.

Whenever we do things, we should try to understand the other people, take into account not how people ought to behave – it’s so simple to give a lecture ‘this is what you should do’ – no, go and observe them, talk with them and understand them.

Take a systems point of view, don’t look at one simple thing, but look at all the interacting parts, life is complex and that means our solutions will be complex ones.

Categories
computing

Changing mindsets

Bran Knowles

Values are malleable, the more we are exposed to “it’s good to care”, the more likely we are to care that way. The more we pander to the selfish – “acting this way is protecting your wallet”, this is distracting to the cause.


Bran Knowles argues that green computing that focusses on saving money through efficiency gains – either of computing systems themselves or behaviour change motivated largely by saving money – is actually doing a disservice to sustainability. She says the focus on individualist rational behaviours appeals to a selfish motivation and we need to flip those frames on their head.

Since we recorded this conversation Bran has graduated with her PhD. Dr Bran Knowles is now a post-doc at Lancaster, focussing in on several projects including working with WWF-UK and Common Cause to produce a white paper that explores higher impact routes that sustainable computing may take in the future. She’ll be presenting a note at CHI this year called Rethinking Plan A for Sustainable HCI.

Talking points:

If we stopped and thought about what matters, we could get by with less.

What we need is a change in mindset

(On gamification in sustainability) It’s the goal of game that matters, if we’re not directed to improving the environment, you’re not really changing anyone’s thought patterns that might ultimately lead to long term change

If it’s about scoring as many points as you can, whether or not you do to trick people into being more environmentally responsible, that’s not going to spill over into additional behavioural change for the cause of the environment

If you think of people as selfish (a rational actor, selfishly motivated), you can only get so far. Think of people as you do your friends, I know my friends care about many things – they are multifaceted, the more you talk with them about the environment, the more they begin to understand – to care – but we are not taking that approach to the strangers we design for.

Values are malleable, the more we are exposed to “it’s good to care”, the more likely we are to care that way. The more we pander to the selfish – acting this way is protecting your wallet, this is distracting to the cause.

If you make feedback technology that visualises how much money you save by switching off the lights for example, that’s just reinforcing the selfish mentality.

If you encourage people that the only reason to change their behaviour is to get some financial reward for doing so, then this damages their potential for opting to doing that for other, more altruistic reasons.

I’m working on design patterns that adopt dramatically different frames.

Categories
computing design psychology

Designing for people

Some technologists want to create a seamless future…I ‘m not one of those, I think it’s useful that parts are nubby – some parts leave room for error or space for adjustment, some room for learning behaviour.


Han Pham is Future Cities Experience Strategist, at the Intel Collaborative Research Institute for Sustainable Connected Cities.

HanPham

Talking points:

If you only ask users about your product, they’ll only tell you about your product – we need to be able to step away from the screen.

Before we bring in our life-changing solution, we have to realise that people survive without it – this can be uplifting and challenging together.

We’re designing for how people behave, at an individual level but also considering what does this mean at the community level?

Sometimes you want to make it invisible, sometimes you want to see detail

Sometimes you ask people about the future, and they think about the future as inevitable and they think about it as this glossy surface thing that’s going to come their way whether they like it or not, and it’s not very porous – there’s not a lot of transparency. People are frightened by this – there’s a sense of helplessness.

We are not just designing things, we’re designing how people learn. If we can create frameworks for how they understand something – with frameworks that are sticky and that work for them – builds an expectation of how things should work. We can make use of that learning window so products and services can change how people think.

Users don’t necessarily want to carry an identity card that says ‘I’m a sustainable person’…they are them

Incremental changes can be a sea-change.

Sometimes a sea-change is finding a pattern of behaviour that not only the lead adopters are going to adopt

(are you an activist) Yes, I say to technology companies, people have a place.

Categories
art computing

Experiencing changing trajectories

Steve Benford


Deliberately and systematically creating uncomfortable interactions as part of powerful cultural experiences

Prof Steve Benford is Professor of Collaborative Computing at The University of Nottingham’s Horizon Digital Economy Research Hub. He is the first ever academic to take part in the new ‘Dream Fellowship’ at the BBC. Steve’s work on understanding trajectories through experiences provides us with insights into understanding and behaviour change. Working at the interaction of art and science, Steve focusses on pushing boundaries and engineering compelling experiences. His work into uncomfortable interaction may lead us to better ways of supporting societal change.

In partnership with artists group Blast Theory, Steve and his team have worked on Desert Rain, a combination of virtual reality, installation and performance to problematise the boundary between the real and the virtual. Similarly, Uncle Roy all arround you explored social changes and ubiquity in the city.

In recent work, Steve has been involved in Conversation with Trees. This has brought together art and science around issues of climate change, providing compelling experiences and provoking responses through sometimes deliberate ambiguity.

Recorded at CHI13. Photo on this image cc Frank Boyd.

Categories
computing education

Levelling up: sustainability is the epic challenge

Daniel Pargman

As the lines between games and reality become blurred, sustainability is the epic challenge

Dr Daniel Pargman is from Stockholm’s KTH where he holds several roles in the School of Computer Science and Communication, the Department of Media Technology and Interaction, and is associated with the Centre for Sustainable Communication. He teaches courses on the Future of Media, and on Social Media Technologies.

A specialist in virtual communities, particularly those in games, Daniel has another side, a deeply sustainable side that until recently he kept hidden in the manner of Clark Kent. We explore how these two personas and professional lives are increasingly becoming integrated.

This is the last in a series of four on  the interplay of gaming and sustainability.

Categories
computing game design

Information ecologies

Bonnie Nardi


“Information ecologies, using technology with heart”- the heart refers to both bonding with technology and using for social good

As humans we are very attracted to technology, the amount of time we are spending starting at a screen is unprecedented in human history. How can we harness that relationship to facilitate the changes we need to make for a sustainable future. We talk with Professor Bonnie Nardi for some insights.

Recently inducted to the CHI Academy in 2013 , Professor Bonnie Nardi is an anthropologist working in Computer Science at the University of California Irvine. In this extended interview we talk about Bonni’s background in anthropology and social ecologies before going on to explore what we can learn from virtual game worlds for sustainable societal change.

Recorded at CHI 2013 (adding to the collection of Sustainable HCI), this is the second in a series of four on the interplay of gaming and sustainability.

Categories
behaviour change computing

Environmental impact of digital transformation

Chris Preist

 Helping people who are motivated by social good to frame it in terms business will understand.


Dr Chris Preist is Reader in Sustainability and Computer Systems at the University of Bristol.  In this role he is working on tools to “bridge the gap”, he hopes to help provide “a way of thinking about their concern for social good, into their professional lives”.

In this conversation we discuss how this came about in Chris’ career, this balance of technical work and deeper – perhaps spiritual – understanding.    He now teaches Sustainability, Technology and Business within a computer science degree.   Rather than a “litany of doom” he sees the courses as presenting ways of thinking about how to integrate social good with professional lives.

Chris and his colleagues are currently exploring crowdsourcing and gamification for the Close the Door campaign.   “Normification” is the key he says, what are the mechanisms for spreading changes of social norm?

He has worked in association with Forum for the Future, working with Guardian News and Media to investigate the environmental impact of their digital transformation, with particular reference to changes in business models and customer behaviour.  Prior to joining Bristol, he was Principal Scientist and Head of UK research on sustainable IT systems at Hewlett Packard Labs (HP Labs), Bristol.  In this role, he led a team of 6 researchers who carried out research assessing the sustainability impacts of alternative business models for the personal computer and digital printing industry, and information management and presentation of sustainability data to enhance decision making.

Categories
computing

Information systems for societal challenges


Dr Lisa Nathan is Assistant Professor at the University of British Columbia’s School of Library, Archival and Information Studies (the iSchool@UBC). Lisa’s research is motivated by the high potential for interactions with information systems to have a long-term influence on the human condition. In this interview she tells us a bit of her background and then something of her research. Through a range of projects she investigates theory and method for designing information systems that address societal challenges, specifically those that are ethically charged and impact multiple generations (e.g., sustainability, colonialism, genocide), and information practices that develop and adapt as we use these systems.

This talk ranges from sailing in the Caribbean to genocide in Rwanda, and back again.

Categories
computing peace

Computing for peace

Dr Juan Pablo Hourcade from the University of Iowa is the passion behind the hciforpeace.org.  In this fascinating interview he describes how this community is using computing technologies to promote peace and prevent conflict.

Shane’s number of the week: 1.5.   UN’s climate chief, Christina Figueres argues that the world should be aiming to limit global warming to 1.5 degrees Celcius, rather than the weaker 2 degrees.